Quoting Dylan Baker (2016-09-13 13:46:11)
> Quoting Marek Olšák (2016-09-13 13:27:21)
> > On Tue, Sep 13, 2016 at 8:30 PM, Dylan Baker <dy...@pnwbakers.com> wrote:
> > > So, there were a few comments I've addressed, and Marek acked one patch.
> > > Do y'all want to see a v2, or should I just push this?
> > 
> > There are at least 2 piglit regressions with --process-isolation 0:
> > 
> > shaders/glsl-vs-ff-frag
> > shaders/loopfunc
> > 
> > Marek
> 
> I swear I fixed those... Did I push the wrong branch or something?
> 
> Anyway, the issue I ran into was tests that didn't define a fragment
> shader got tripped up after tests that bound textures.
> 
> Hmmmm.

I can't replicate those two failing, they pass for me on i965, and I
don't have access to anything except Intel hardware at work.

Dylan

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