On Tue, Sep 13, 2016 at 11:12 PM, Dylan Baker <[email protected]> wrote: > Quoting Dylan Baker (2016-09-13 13:46:11) >> Quoting Marek Olšák (2016-09-13 13:27:21) >> > On Tue, Sep 13, 2016 at 8:30 PM, Dylan Baker <[email protected]> wrote: >> > > So, there were a few comments I've addressed, and Marek acked one patch. >> > > Do y'all want to see a v2, or should I just push this? >> > >> > There are at least 2 piglit regressions with --process-isolation 0: >> > >> > shaders/glsl-vs-ff-frag >> > shaders/loopfunc >> > >> > Marek >> >> I swear I fixed those... Did I push the wrong branch or something? >> >> Anyway, the issue I ran into was tests that didn't define a fragment >> shader got tripped up after tests that bound textures. >> >> Hmmmm. > > I can't replicate those two failing, they pass for me on i965, and I > don't have access to anything except Intel hardware at work.
OK. Pushing the patches is fine by me. Marek _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
