On Tue, Sep 13, 2016 at 11:12 PM, Dylan Baker <[email protected]> wrote:
> Quoting Dylan Baker (2016-09-13 13:46:11)
>> Quoting Marek Olšák (2016-09-13 13:27:21)
>> > On Tue, Sep 13, 2016 at 8:30 PM, Dylan Baker <[email protected]> wrote:
>> > > So, there were a few comments I've addressed, and Marek acked one patch.
>> > > Do y'all want to see a v2, or should I just push this?
>> >
>> > There are at least 2 piglit regressions with --process-isolation 0:
>> >
>> > shaders/glsl-vs-ff-frag
>> > shaders/loopfunc
>> >
>> > Marek
>>
>> I swear I fixed those... Did I push the wrong branch or something?
>>
>> Anyway, the issue I ran into was tests that didn't define a fragment
>> shader got tripped up after tests that bound textures.
>>
>> Hmmmm.
>
> I can't replicate those two failing, they pass for me on i965, and I
> don't have access to anything except Intel hardware at work.

OK. Pushing the patches is fine by me.

Marek
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