On 10/17/2016 10:33 PM, Matt Turner wrote:
On Mon, Oct 17, 2016 at 12:54 PM, Samuel Pitoiset
On 10/17/2016 09:45 PM, Samuel Pitoiset wrote:
Thanks for fixing this.
Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Actually, we need to check for both ARB_compute_shader and
Strange. Shouldn't a [compute shader] section (or requiring
GL_ARB_compute_variable_group_size) be sufficient?
Doesn't seem like.
I'll make the change regardless.
Nicolai also submitted a patch pretty similar to this one, except that
he checks for both extensions.
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