Quoting Matt Turner (2016-10-17 13:33:11) > On Mon, Oct 17, 2016 at 12:54 PM, Samuel Pitoiset > <samuel.pitoi...@gmail.com> wrote: > > > > > > On 10/17/2016 09:45 PM, Samuel Pitoiset wrote: > >> > >> Thanks for fixing this. > >> > >> Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > > > > > > Actually, we need to check for both ARB_compute_shader and > > ARB_compute_variable_group_size since > > https://cgit.freedesktop.org/mesa/mesa/commit/?id=8785a8ff8948385a913e9bd75e8cdd1092bd750f. > > Strange. Shouldn't a [compute shader] section (or requiring > GL_ARB_compute_variable_group_size) be sufficient?
No, [computer shader] doesn't imply the requirement. The way shader runner is implemented it checks the [require] block, then if everything seems good starts compiling and linking, and doesn't expect errors. So you either need the GL/GLSL version to imply the extension or to ask for it explicitly. The fast skipping code in the python layer has the same limitations Dylan > > I'll make the change regardless. > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit
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