On 12/29/2016 09:20 PM, Eric Anholt wrote:
For GL 3.1, the minmax is 256, and for GL 2.1 it's only 16. We don't
put anything in the texture, so we can just use 16.
could change that for all those 3 calls, with that:
Reviewed-by: Tapani Pälli <[email protected]>
---
tests/spec/arb_texture_multisample/teximage-3d-multisample.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
b/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
index dcbbbf4417bf..3de8f5fc29bb 100644
--- a/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
+++ b/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
@@ -54,7 +54,7 @@ piglit_init(int argc, char **argv)
/* Pass a Texture Multisample 3D Array */
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures[0]);
glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGB,
- 1024, 1024, 4, GL_FALSE);
+ 16, 16, 4, GL_FALSE);
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
/* Pass a Proxy Texture 3D Multisample Array */
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