For GL 3.1, the minmax is 256, and for GL 2.1 it's only 16.  We don't
put anything in the texture, so we can just use 16.
---
 tests/spec/arb_texture_multisample/teximage-3d-multisample.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/spec/arb_texture_multisample/teximage-3d-multisample.c 
b/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
index dcbbbf4417bf..3de8f5fc29bb 100644
--- a/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
+++ b/tests/spec/arb_texture_multisample/teximage-3d-multisample.c
@@ -54,7 +54,7 @@ piglit_init(int argc, char **argv)
        /* Pass a Texture Multisample 3D Array */
        glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, textures[0]);
        glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4, GL_RGB,
-                               1024, 1024, 4, GL_FALSE);
+                               16, 16, 4, GL_FALSE);
        pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
 
        /* Pass a Proxy Texture 3D Multisample Array */
-- 
2.11.0

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