On Tue, Jan 3, 2017 at 1:55 PM, Eric Anholt <[email protected]> wrote: > Tapani Pälli <[email protected]> writes: > >> On 12/29/2016 09:20 PM, Eric Anholt wrote: >>> For GL 3.1, the minmax is 256, and for GL 2.1 it's only 16. We don't >>> put anything in the texture, so we can just use 16. >> >> could change that for all those 3 calls, with that: >> >> Reviewed-by: Tapani Pälli <[email protected]> > > I take this patch back. It's obviously not doing things to 3D textures, > it's doing things to 2D array textures with the 3d entrypoint. And my > driver shouldn't be exposing 2D array textures, so I need to go figure > out why we aren't throwing a bad enum for this target in the first > place.
Looks like texobj.c:texture_image_multisample only checks for ARB_texture_multisample, not EXT_texture_array. -ilia _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
