On Tue, Jan 3, 2017 at 1:55 PM, Eric Anholt <[email protected]> wrote:
> Tapani Pälli <[email protected]> writes:
>
>> On 12/29/2016 09:20 PM, Eric Anholt wrote:
>>> For GL 3.1, the minmax is 256, and for GL 2.1 it's only 16.  We don't
>>> put anything in the texture, so we can just use 16.
>>
>> could change that for all those 3 calls, with that:
>>
>> Reviewed-by: Tapani Pälli <[email protected]>
>
> I take this patch back.  It's obviously not doing things to 3D textures,
> it's doing things to 2D array textures with the 3d entrypoint.  And my
> driver shouldn't be exposing 2D array textures, so I need to go figure
> out why we aren't throwing a bad enum for this target in the first
> place.

Looks like texobj.c:texture_image_multisample only checks for
ARB_texture_multisample, not EXT_texture_array.

  -ilia
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