Reviewed-by: Ilia Mirkin <[email protected]>

On Mon, Apr 10, 2017 at 5:01 PM, Marek Olšák <[email protected]> wrote:
> From: Marek Olšák <[email protected]>
>
> ---
>  .../linker/component-layout/fs-out-array.shader_test                    | 2 
> +-
>  .../linker/component-layout/fs-out-overlap2.shader_test                 | 2 
> +-
>  .../linker/component-layout/fs-out-overlap3.shader_test                 | 2 
> +-
>  .../linker/component-layout/fs-out-overlap4.shader_test                 | 2 
> +-
>  .../linker/component-layout/fs-out-type-mismatch-array.shader_test      | 2 
> +-
>  .../linker/component-layout/fs-out-type-mismatch.shader_test            | 2 
> +-
>  6 files changed, 6 insertions(+), 6 deletions(-)
>
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> index df96f89..e0defac 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> index 44817ee..ac995e5 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> index f6200b6..5cc1b97 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> index 43ac056..051fe90 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
> index 7ca5543..14c3ee9 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> diff --git 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
>  
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
> index 450c182..7644044 100644
> --- 
> a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
> +++ 
> b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test
> @@ -1,19 +1,19 @@
>  // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec:
>  //
>  //   "Additionally, for fragment shader outputs, if two variables are placed
>  //   within the same location, they must have the same underlying type
>  //   (floating-point or integer). No component aliasing of output variables 
> or
>  //   members is allowed."
>
>  [require]
> -GLSL >= 1.40
> +GLSL >= 1.50
>  GL_ARB_enhanced_layouts
>  GL_ARB_separate_shader_objects
>  GL_ARB_explicit_attrib_location
>
>  [vertex shader passthrough]
>
>  [fragment shader]
>  #version 150
>  #extension GL_ARB_enhanced_layouts: require
>  #extension GL_ARB_separate_shader_objects: require
> --
> 2.7.4
>
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