From: Marek Olšák <[email protected]>

---
 .../execution/sanity2.shader_test                  | 65 ++++++++++++++++++++++
 1 file changed, 65 insertions(+)
 create mode 100644 
tests/spec/arb_tessellation_shader/execution/sanity2.shader_test

diff --git a/tests/spec/arb_tessellation_shader/execution/sanity2.shader_test 
b/tests/spec/arb_tessellation_shader/execution/sanity2.shader_test
new file mode 100644
index 0000000..83f9d7c
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/execution/sanity2.shader_test
@@ -0,0 +1,65 @@
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+
+
+[vertex shader]
+#version 150
+in vec4 vertex;
+
+void main()
+{
+       gl_Position = vertex;
+}
+
+[tessellation control shader]
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+layout(vertices = 3) out;
+
+void main()
+{
+        gl_TessLevelInner[0] = 1.0;
+        gl_TessLevelInner[1] = 1.0;
+        gl_TessLevelOuter[0] = 1.0;
+        gl_TessLevelOuter[1] = 1.0;
+        gl_TessLevelOuter[2] = 1.0;
+        gl_out[gl_InvocationID].gl_Position = 
gl_in[gl_InvocationID].gl_Position;
+}
+
+[tessellation evaluation shader]
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+layout(triangles) in;
+
+void main()
+{
+        int index = int(gl_TessCoord.y + (2 * gl_TessCoord.z));
+        gl_Position = gl_in[index].gl_Position;
+}
+
+[fragment shader]
+#version 150
+
+void main()
+{
+       gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[vertex data]
+vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+-1.0  1.0
+-1.0  1.0
+ 1.0 -1.0
+ 1.0  1.0
+
+[test]
+clear color 0.1 0.1 0.1 0.1
+clear
+patch parameter vertices 3
+draw arrays GL_PATCHES 0 6
+probe all rgba 0.0 1.0 0.0 1.0
-- 
2.7.4

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