From: Marek Olšák <marek.ol...@amd.com> --- .../linker/component-layout/fs-out-array.shader_test | 2 +- .../linker/component-layout/fs-out-overlap2.shader_test | 2 +- .../linker/component-layout/fs-out-overlap3.shader_test | 2 +- .../linker/component-layout/fs-out-overlap4.shader_test | 2 +- .../linker/component-layout/fs-out-type-mismatch-array.shader_test | 2 +- .../linker/component-layout/fs-out-type-mismatch.shader_test | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test index df96f89..e0defac 100644 --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-array.shader_test @@ -1,19 +1,19 @@ // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec: // // "Additionally, for fragment shader outputs, if two variables are placed // within the same location, they must have the same underlying type // (floating-point or integer). No component aliasing of output variables or // members is allowed." [require] -GLSL >= 1.40 +GLSL >= 1.50 GL_ARB_enhanced_layouts GL_ARB_separate_shader_objects GL_ARB_explicit_attrib_location [vertex shader passthrough] [fragment shader] #version 150 #extension GL_ARB_enhanced_layouts: require #extension GL_ARB_separate_shader_objects: require diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test index 44817ee..ac995e5 100644 --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2.shader_test @@ -1,19 +1,19 @@ // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec: // // "Additionally, for fragment shader outputs, if two variables are placed // within the same location, they must have the same underlying type // (floating-point or integer). No component aliasing of output variables or // members is allowed." [require] -GLSL >= 1.40 +GLSL >= 1.50 GL_ARB_enhanced_layouts GL_ARB_separate_shader_objects GL_ARB_explicit_attrib_location [vertex shader passthrough] [fragment shader] #version 150 #extension GL_ARB_enhanced_layouts: require #extension GL_ARB_separate_shader_objects: require diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test index f6200b6..5cc1b97 100644 --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3.shader_test @@ -1,19 +1,19 @@ // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec: // // "Additionally, for fragment shader outputs, if two variables are placed // within the same location, they must have the same underlying type // (floating-point or integer). No component aliasing of output variables or // members is allowed." [require] -GLSL >= 1.40 +GLSL >= 1.50 GL_ARB_enhanced_layouts GL_ARB_separate_shader_objects GL_ARB_explicit_attrib_location [vertex shader passthrough] [fragment shader] #version 150 #extension GL_ARB_enhanced_layouts: require #extension GL_ARB_separate_shader_objects: require diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test index 43ac056..051fe90 100644 --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4.shader_test @@ -1,19 +1,19 @@ // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec: // // "Additionally, for fragment shader outputs, if two variables are placed // within the same location, they must have the same underlying type // (floating-point or integer). No component aliasing of output variables or // members is allowed." [require] -GLSL >= 1.40 +GLSL >= 1.50 GL_ARB_enhanced_layouts GL_ARB_separate_shader_objects GL_ARB_explicit_attrib_location [vertex shader passthrough] [fragment shader] #version 150 #extension GL_ARB_enhanced_layouts: require #extension GL_ARB_separate_shader_objects: require diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test index 7ca5543..14c3ee9 100644 --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array.shader_test @@ -1,19 +1,19 @@ // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec: // // "Additionally, for fragment shader outputs, if two variables are placed // within the same location, they must have the same underlying type // (floating-point or integer). No component aliasing of output variables or // members is allowed." [require] -GLSL >= 1.40 +GLSL >= 1.50 GL_ARB_enhanced_layouts GL_ARB_separate_shader_objects GL_ARB_explicit_attrib_location [vertex shader passthrough] [fragment shader] #version 150 #extension GL_ARB_enhanced_layouts: require #extension GL_ARB_separate_shader_objects: require diff --git a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test index 450c182..7644044 100644 --- a/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test +++ b/tests/spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch.shader_test @@ -1,19 +1,19 @@ // From Section 4.4.2 (Output Layout Qualifiers) of the GLSL 4.40 spec: // // "Additionally, for fragment shader outputs, if two variables are placed // within the same location, they must have the same underlying type // (floating-point or integer). No component aliasing of output variables or // members is allowed." [require] -GLSL >= 1.40 +GLSL >= 1.50 GL_ARB_enhanced_layouts GL_ARB_separate_shader_objects GL_ARB_explicit_attrib_location [vertex shader passthrough] [fragment shader] #version 150 #extension GL_ARB_enhanced_layouts: require #extension GL_ARB_separate_shader_objects: require -- 2.7.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit