On Wed, Oct 19, 2016 at 11:20 PM, Arne Goedeke <e...@laramies.com> wrote:
> On 10/18/16 11:46, Stephen R. van den Berg wrote:
>> Arne Goedeke wrote:
>>> * permessage-deflate is activated by default. i don't believe that
>>>  this is a good choice.
>>
>> The default is what should help most users.  I think it would have, but
>> it's not a big deal.
>
> My applications for websockets usually focus on binary data. I usually
> care more about latency and CPU than bandwidth and the payload does not
> compress well. This is probably different for situations which involve
> text. I don't know what other people do.

It'd have to be decent quantities of text. I have a D&D battle grid
that could benefit from websocket support (it currently uses long
polling). The messages would be text, but a single line at a time, and
generally no more than 20-30 characters. Compression isn't going to
materially affect those - they'll be carried in a single packet either
way.

+1 on sitting tight and waiting for more info.

ChrisA

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