Am 28.12.2011 um 00:26 schrieb Josh Dye:
My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e


This one does not even run here, as I've got an i386 system, while your build is x86_64:
---------8<-------8<-------
$ Pingus.app/Contents/MacOS/pingus
dyld: unknown required load command 0x80000022
Trace/BPT trap
$ file Pingus.app/Contents/bin/pingus
Pingus.app/Contents/bin/pingus: Mach-O 64-bit executable x86_64
---------8<-------8<-------


On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:

Hi there,

Editing the pingus script file successfully changed the language. Thanks!

I tried it on my 32bit snow leopard system and it works - and I see what you mean about some graphics not working.

Here's what I got when I run on the Lion 64bit machine:

Spatz:Applications andymilne$ "Pingus.app/Contents/MacOS/pingus"
Welcome to Pingus 0.7.6!
========================
userdir:                 /Users/andymilne/.pingus/
datadir:                 Pingus.app/Contents//data
language:                English (en)
sound support:           enabled
music support:           enabled
fullscreen:              disabled

2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being freed was not allocated

The malloc error is repeated a few hundred times. Then finally at the bottom there's:
Bus error: 10

I googled a bit and I believe that QuickDraw support really has been removed in Lion. So, that's probably why it crashes.

Best regards,

Andy.





On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr <jonas.ba...@web.de> wrote:
Hi,

Am 27.12.2011 um 19:55 schrieb Andy Milne:


Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select.

Please try to start pingus in a terminal, maybe it reports some errors there. To do so, cd to the folder containing Pingus.app (e.g. "cd / Applications/Games/"), then execute "Pingus.app/Contents/MacOS/ pingus"
Here I get the following output:
--------8<--------8<--------
$ Pingus.app/Contents/MacOS/pingus
Welcome to Pingus 0.7.6!
========================
userdir:                 /Users/jonas/.pingus/
datadir:                 Pingus.app/Contents//data
language:                German (de)
sound support:           enabled
music support:           enabled
fullscreen:              disabled

2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.
--------8<--------8<--------


2. It defaults to German, which is ok, but the --language option does not work to change it.

Sorry, that's my fault. I just saw that the language was selected at compile time instead of run time. To fix it, open "Pingus.app/ Contents/MacOS/pingus" using a text editor and change the second line to "lang=<what you need>".
Currently the line reads "lang=de" but it should be:
------8<--------8<------
lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut -c2-3`
------8<--------8<------
Apparently I missed to escape the back ticks, so this was executed while I build pingus already. Another problem with this language detection is, that it only works with two-letter codes, so something like "pt_BR" won't be detect correctly.


Which version of OSX should it work with? I'm running 64bit 10.7.2

I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels but some graphics are missing.

bye,
Jonas





On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <grum...@gmail.com> wrote:
On 24 December 2011 23:45, Ingo Ruhnke <grum...@gmail.com> wrote:
> Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
> new Xmas themed levels.
>
> * added new SVG icons for Pingus
> * added 10 new xmas themed levels
> * added ability to sort levelsets by priority
>
> Download: http://pingus.seul.org

Jonas Bähr <jonas.ba...@web.de> build a MacOSX port of it, available at:

http://pingus.googlecode.com/files/Pingus-0.7.6.dmg

--
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