Am 28.12.2011 um 20:19 schrieb Josh Dye:
It has major GFX problems, at least on my compi=uter, the build that I am doing has the same problems- I want to make sure it's not just my computer-- http://www.mediafire.com/?gl4gzlnt1faj565PS-- I'm not sure if your build system will work anymore http://code.google.com/p/pingus/wiki/MacOS_X_Compiling
It is still working, I just checked. I also referenced the wiki page in my INSTALL.macosx. I'm sure it'll be helpfull for those who want to do everything by hand. See the attached patches. It also fixes the compile-time/run-time language detection issue Andy ran into.
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My x86_64 build (new build system) http://www.mediafire.com/?tf1kv01f6qzqaec On Dec 27, 2011, at 11:32 AM, Jonas Bähr wrote:Hi, Am 27.12.2011 um 19:55 schrieb Andy Milne:Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select.Please try to start pingus in a terminal, maybe it reports some errors there. To do so, cd to the folder containing Pingus.app (e.g. "cd / Applications/Games/"), then execute "Pingus.app/Contents/MacOS/ pingus"Here I get the following output: --------8<--------8<-------- $ Pingus.app/Contents/MacOS/pingus Welcome to Pingus 0.7.6! ======================== userdir: /Users/jonas/.pingus/ datadir: Pingus.app/Contents//data language: German (de) sound support: enabled music support: enabled fullscreen: disabled2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz.--------8<--------8<--------2. It defaults to German, which is ok, but the --language option does not work to change it.Sorry, that's my fault. I just saw that the language was selected at compile time instead of run time. To fix it, open "Pingus.app/ Contents/MacOS/pingus" using a text editor and change the second line to "lang=<what you need>".Currently the line reads "lang=de" but it should be: ------8<--------8<------lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | cut -c2-3`------8<--------8<------Apparently I missed to escape the back ticks, so this was executed while I build pingus already. Another problem with this language detection is, that it only works with two-letter codes, so something like "pt_BR" won't be detect correctly.Which version of OSX should it work with? I'm running 64bit 10.7.2I build it on 32 bit intel, using 10.5 "Leopard". Here I can play levels but some graphics are missing.bye, JonasOn Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke <grum...@gmail.com> wrote:On 24 December 2011 23:45, Ingo Ruhnke <grum...@gmail.com> wrote:Pingus 0.7.6 is out, not much changes to the core game, but 10 brandnew Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download: http://pingus.seul.orgJonas Bähr <jonas.ba...@web.de> build a MacOSX port of it, available at:http://pingus.googlecode.com/files/Pingus-0.7.6.dmg -- Blog: http://grumbel.blogspot.com/ JabberID: xmpp:grum...@jabber.org ICQ: 59461927 _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel_______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel_______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel
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