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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 79c9283c0725f88aa0b7e8f6386bf4c33e9706ad
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Fri Nov 13 20:33:09 2015 -0500

    SP: Clean up some unused stuff
---
 SP/code/cgame/cg_draw.c | 18 ++++--------------
 1 file changed, 4 insertions(+), 14 deletions(-)

diff --git a/SP/code/cgame/cg_draw.c b/SP/code/cgame/cg_draw.c
index b99eb44..14c01db 100644
--- a/SP/code/cgame/cg_draw.c
+++ b/SP/code/cgame/cg_draw.c
@@ -696,13 +696,8 @@ static void CG_DrawStatusBar( void ) {
                origin[2] = 0;
                angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );;
 //----(SA) Wolf statusbar change
-               if ( cg_fixedAspect.integer ) {
-                       CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
480-iconSize, iconSize, iconSize,
-                                       cg_weapons[ cent->currentState.weapon 
].ammoModel, 0, origin, angles );
-               } else {
-                       CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
-                                       cg_weapons[ cent->currentState.weapon 
].ammoModel, 0, origin, angles );
-               }
+//                     CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
+//                                     cg_weapons[ cent->currentState.weapon 
].ammoModel, 0, origin, angles );
 //----(SA) end
        }
 */
@@ -728,13 +723,8 @@ static void CG_DrawStatusBar( void ) {
                origin[2] = -10;
                angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
 //----(SA) Wolf statusbar change
-               if ( cg_fixedAspect.integer ) {
-                       CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
480 - iconSize, iconSize, iconSize,
-                                       cgs.media.armorModel, 0, origin, angles 
);
-               } else {
-                       CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
-                                       cgs.media.armorModel, 0, origin, angles 
);
-               }
+//                     CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 
STATUSBARHEIGHT -20, ICON_SIZE, ICON_SIZE,
+//                                     cgs.media.armorModel, 0, origin, angles 
);
 //----(SA) end
        }
 */

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