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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.

commit 4ef291864124a032b3e47eafc45a4c62250b1edb
Author: MAN-AT-ARMS <m4n4t4...@gmail.com>
Date:   Sun Nov 15 00:09:44 2015 -0500

    MP: Don't clear sound buffer on reads/writes
---
 MP/code/qcommon/files.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/MP/code/qcommon/files.c b/MP/code/qcommon/files.c
index 56439ca..399b920 100644
--- a/MP/code/qcommon/files.c
+++ b/MP/code/qcommon/files.c
@@ -724,7 +724,7 @@ long FS_SV_FOpenFileRead( const char *filename, 
fileHandle_t *fp ) {
        Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
 
        // don't let sound stutter
-       S_ClearSoundBuffer();
+//     S_ClearSoundBuffer();
 
        // search homepath
        ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
@@ -801,7 +801,7 @@ void FS_SV_Rename( const char *from, const char *to, 
qboolean safe ) {
        }
 
        // don't let sound stutter
-       S_ClearSoundBuffer();
+//     S_ClearSoundBuffer();
 
        from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" );
        to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" );
@@ -836,7 +836,7 @@ void FS_Rename( const char *from, const char *to ) {
        }
 
        // don't let sound stutter
-       S_ClearSoundBuffer();
+//     S_ClearSoundBuffer();
 
        from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
        to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
@@ -944,7 +944,7 @@ fileHandle_t FS_FOpenFileAppend( const char *filename ) {
        Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
 
        // don't let sound stutter
-       S_ClearSoundBuffer();
+//     S_ClearSoundBuffer();
 
        ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
 
@@ -987,7 +987,7 @@ fileHandle_t FS_FCreateOpenPipeFile( const char *filename ) 
{
        Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
 
        // don't let sound stutter
-       S_ClearSoundBuffer();
+//     S_ClearSoundBuffer();
 
        ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
 

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