This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw.
commit a75866ff1e79f8f713bb7160aba03e2d3b56fa16 Author: MAN-AT-ARMS <[email protected]> Date: Thu Dec 17 19:19:12 2015 -0500 All: Fix some compiler warnings --- MP/code/game/g_mover.c | 8 ++++---- SP/code/game/g_mover.c | 13 +++---------- 2 files changed, 7 insertions(+), 14 deletions(-) diff --git a/MP/code/game/g_mover.c b/MP/code/game/g_mover.c index 86ee003..d7f20ca 100644 --- a/MP/code/game/g_mover.c +++ b/MP/code/game/g_mover.c @@ -3067,7 +3067,7 @@ radius = maximum distance from center of entity to place each bat (default=32) speed = speed to travel to next waypoint (default=300) */ void FuncBatsReached( gentity_t *self ) { - if ( self->active == 2 ) { + if ( !self->active ) { self->nextthink = -1; self->think = 0; return; @@ -3080,7 +3080,7 @@ void FuncBatsReached( gentity_t *self ) { self->r.contents = 0; if ( !self->nextTrain || !self->nextTrain->target ) { - self->active = 2; // remove the bats at next point + self->active = qfalse; // remove the bats at next point return; } } @@ -3094,7 +3094,7 @@ void BatMoveThink( gentity_t *bat ) { trace_t tr; owner = &g_entities[bat->r.ownerNum]; - if ( owner->active == qtrue ) { // move towards the owner + if ( owner->active == qtrue && owner->inuse ) { // move towards the owner BG_EvaluateTrajectory( &owner->s.pos, level.time, goalpos ); // randomize ther movedir as we go @@ -3127,7 +3127,7 @@ void BatMoveThink( gentity_t *bat ) { } } - } else if ( owner->active == 2 ) { + } else if ( owner->active || !owner->inuse ) { // owner has finished G_FreeEntity( bat ); return; diff --git a/SP/code/game/g_mover.c b/SP/code/game/g_mover.c index a3a3055..143006e 100644 --- a/SP/code/game/g_mover.c +++ b/SP/code/game/g_mover.c @@ -3084,7 +3084,7 @@ target = (used for end map) distance check from this entity to enable spawning i delay = (end map) wait in seconds this long after player steps outside, before spawning spirits */ void FuncBatsReached( gentity_t *self ) { - if ( self->active == 2 ) { + if ( !self->active ) { self->nextthink = -1; self->think = 0; return; @@ -3097,16 +3097,9 @@ void FuncBatsReached( gentity_t *self ) { self->r.contents = 0; if ( !self->nextTrain || !self->nextTrain->target ) { - self->active = 2; // remove the bats at next point + self->active = qfalse; // remove the bats at next point return; } - -// if(self->nextTrain) { -// if(Q_stricmp(self->nextTrain->classname, "path_corner")) { -// self->active = 2; -// return; -// } -// } } // each bat calls this every server frame, so it moves towards it's ideal position @@ -3154,7 +3147,7 @@ void BatMoveThink( gentity_t *bat ) { } } */ - } else if ( owner->active == 2 || !owner->inuse ) { + } else if ( owner->active || !owner->inuse ) { // owner has finished G_FreeEntity( bat ); return; -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git _______________________________________________ Pkg-games-commits mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

