Hi Zack, I had a similar sounding problem a while back... check the archives for "truncated terrain".
The problem in my case turned out to be the driver for my nvidia graphics card. I ended up reinstalling a different version of the driver and the truncation errors stopped (I was originally using a debian packaged driver, and later installed it manually). The odd thing was, I didn't have any problems running wxgazebo without terrain, nor any problems with any other 3D graphics programs I tested. It was only wxgazebo with a terrain model that gave me problems. If you can, try running your example code on another machine. If it works then you might be having issues with your graphics card driver... Cheers, Solly Zack Weinberg wrote: > Nate Koenig <[EMAIL PROTECTED]> writes: > > >>The world file and terrain png work fine on my end. What version of >>gazebo are you using? > > > 0.6 tarball. > > It's using GLX pixmap rendering, and the effect doesn't seem to have > anything to do with camera angle, scale factors provided to gzbuilder, > or any of the mode switches in the "controls" menu in wxgazebo. > > >>You can post fixes and patches through the sourceforge site: >>http://sourceforge.net/tracker/?group_id=42445&atid=433166 > > > Thanks, I'll dust off my sourceforge account and send those in. Probably be a > couple weeks before I get round to it though - finishing the term project that > I'm using Player/Gazebo for has priority. :) > > zw > > p.s. Please cc: me directly on further replies, I'm reading this list through > gmane at very irregular intervals. > > > > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
