On 6/9/06, Solly Brown <[EMAIL PROTECTED]> wrote: > I've tested your gzb file and it works fine... I can see the whole halfpipe > along with > the extra features you added. So it looks like you can cross > gzbuilder/libgdal off > the list of suspects.
Well, one fewer thing to worry about at least. > I'd still be betting on your graphics driver being responsible for this > strange behaviour. > Have you tried using different 'renderMethod's in your world file? If not, > try SGIX if > you're using an nvidia card. Only GLX (not GLXP) works at all; all others get X errors. The chip is an ATI R9100, and I'm using it with the Xorg 7.0 drivers -- fglrx does not provide accelerated 3D for this chip, so it wouldn't help. > It's weird that the example terrain files are ok. Have you tried generating > the > example maze directly from the image at > http://playerstage.sourceforge.net/doc/Gazebo-manual-0.6-html/gzbuilder.html Same thin-strip-only effect. But that example maze is not the surface in terrain.gzb. zw _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
