Zack Weinberg wrote: > On further experimentation, I really don't think this is a graphics > card issue. The terrain genuinely seems to not be there - e.g. if I > position the terrain a meter above a ground plane and a robot where > the invisible part of the terrain should be, it falls down to the > ground plane. Furthermore, the terrain.gzb file provided with Gazebo > does *not* display this problem. The entire file is rendered, and > robots dropped on the terrain stop. > > So I'm now looking suspiciously at gzbuilder and/or libgdal. I > rebuilt gzbuilder with g++-3.4 and no optimization - no change. The > code's, um, not particularly comprehensible. Any ideas? > > zw
Like Nate, I've tried out your png file and world file and it works ok on my machine. Email me directly your .gzb file that you've generated with gzbuilder and I'll see if it works. At least then you'll know whether it's a gzbuilder/gdal problem. Cheers, Solly _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
