Present of Gazebo:

-Physics: ODE 0.5
-Visualization: OpenGL
-GUI : Python, wx
-models: C++ coded
-worlds: custom XML format


Future of Gazebo:
WE HAVE TO MAKE SOME DECITIONS HERE

-Physics: ODE seems to be the only project with usable license. If someone is 
thinking on using Bullet, it will be integrated with ODE next september (they 
have COLLADA support), the next ODE release will come out late september or 
october (with nice features for us).

-Visualization: I remember Ogre3D, Delta3D and some game engine has been 
discussed before in this list.
 -- Ogre3D: very good community support, very good documentation, tutorial and 
such.
 -- Delta3D: It seems very profesional and good looking, I've never used it 
though (some testimony on this please).
 -- Game engines: They have lot of features we can take advantage of. For 
instance, they surely have sound support, it can be used for the speech 
interface. On the other hand it can be seen as a too big dependence.
Personally, I have some experience with Ogre3D and Nate began porting Gazebo 
to it, but the game engine idea can be really worth investigating a bit.

- GUI: Millions of posibilites, so far I think that there are other more 
urgent issues. Also, this project can be decoupled from "Gazebo core".

- Models: COLLADA based, X3D based, xODE based or totally custom format.
  look for "new underlying libraries" discussion on the mailing list for this.

- worlds: current simple hand-writable XML format or change them to make them 
similar to the models format?
The main rationale after this change is being able to use Blender, Maya, etc 
to design the worlds. 
So far current worlds works pretty well (at least for me).
Let's see how we manage the models first then we may want to change this also.

 
I think these are all the options, once decided what libraries to use we can 
start coding as madmen :P

--
Jordi Polo

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