Hello,

The Factory model maintains no physical characteristics, but instead
allows the user to dynamically create models at runtime. A model is
instantiated by passing an XML character string to a Factory model.
The character string uses the same model format as the .world files.
Note that the string should only contain the model description, and no
other tags. The XML string is passed into Gazebo through the
gz_factory interface.

So, you need a factory in your world file:

<model:Factory>
  <id>factory0</id>
</model:Factory>

And then you need to access gz_factory through the libgazebo
interface. When you want a new model to appear in the world, just set
the "string" in gz_factory to contain the description of the model.

-nate

On 1/19/07, laflaf3d <[EMAIL PROTECTED]> wrote:
>
> Hi,
> I want to write Gazebo client (with libgazebo) that can randomely
> instanciate a robot by using factory.
> But, after search a lot on web, I don't find an example at all!
>
> Have someone show me an example to use gz_factory to dynamically create
> models?
>
> Thanks
> --
> View this message in context: 
> http://www.nabble.com/How-to-use-gz_factory-tf3040637.html#a8451647
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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