"Nate Koenig" <[EMAIL PROTECTED]> writes: > Hi Rich, > > Just to make sure, have you tried all the different render methods for > the cameras (glx, sgix, and xlib)?
Yes. The xlib one produced [EMAIL PROTECTED] (vertical lines), and the others produce the failure mode. > > The output from glxinfo looks good. > > Unfortunately fixing this problem is not all that easy. Which is part > of the reason why the next version of gazebo uses a third party > rendering engine. You can always try this version of gazebo, which is > on SVN. Sourceforge SVN seems to be playing up; I may try it later. How did you pick one rendering engine over another, by the way? I ended up going with OpenSceneGraph for the demo I had to do, partly because it's packaged in Debian. cheers, Rich. -- rich walker | Shadow Robot Company | [EMAIL PROTECTED] technical director 251 Liverpool Road | need a Hand? London N1 1LX | +UK 20 7700 2487 www.shadowrobot.com/hand/overview.shtml ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
