On 3/12/07, Rich Walker <[EMAIL PROTECTED]> wrote: > > Just to make sure, have you tried all the different render methods for > > the cameras (glx, sgix, and xlib)? > > Yes. The xlib one produced [EMAIL PROTECTED] (vertical lines), and the others > produce the failure mode.
Hmm...I haven't heard of this problem before. Unfortunately I don't have the same type of graphics as you, and I can't find any related information. If you want to try fixing it, then I can help you along, hopefully. > How did you pick one rendering engine over another, by the way? I ended > up going with OpenSceneGraph for the demo I had to do, partly because > it's packaged in Debian. I picked Ogre based on the good reviews, it has a very active community, I didn't want a complete game engine, and previous experience with OpenSceneGraph left me looking for a less bloated alternative with better documentation. -nate ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
