Sure. See attached. The patch main directory was for 0.6.0 but it will work for 0.7.0 too. Drop the patch in the source directory and a simple:
>> patch -p1 < osx.patch
should do the trick. This patch really only addresses certain aspects of trying to get gazebo to compile on OS X, not any bugs with the gazebo source. Since you already have gazebo running, I'm not sure how much this will fix your problem, but you can try it.

I made a few additional patches to the python code, you can ignore these if you wish. At least on my system, wxpython has the annoying tendancy to not allow me to move the wxgazebo windows around unless you change the panel init call. I haven't had this problem with linux, so it may just be an OS X nuance.

Also, I've gotten the error you mentioned with ODE. As I recall, I dealt with this by recompiling the ode source and then recompiling gazebo (making sure it referenced the newly compiled ode).

Since everything gives an ode error except the terrain.world file, can you try a few things?. Try running one of the example world files that would have broken things previously, but comment out the model. For example run road.world, if it doesn't work, comment out the car chassis model, run it again. If it is not working, then start fresh. Get the ode source, recompile/reinstall. Then, get the gazebo source, apply the patch, compile/install. Then try running the example world files, always making sure that renderMethod is always set to XLIB. Repeat the above test with road.world and let me know if it still doesn't work.

Hopefully this helps.

Nathan

Attachment: osx.patch
Description: Binary data


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