Hello,
You should use the blobfinder interface in Player. Image data provided
by simulated camera in gazebo can be feed into a player blobfinder.
Gazebo world file excerpt:
<model:Pioneer2AT>
<id>robot1</id>
<xyz>0.0 0.0 0</xyz>
<model:SonyVID30>
<id>camera1</id>
<xyz>0 0 0.30</xyz>
<rpy>0 0 0</rpy>
</model:SonyVID30>
</model:Pioneer2AT>
Player config file excerpt:
driver
(
name "gazebo"
provides ["simulation:0"]
plugin "libgazeboplugin"
server_id "default"
)
driver
(
name "gazebo"
provides ["camera:0"]
gz_id "camera1"
save 1
)
driver
(
name "cmvision"
provides ["blobfinder:0"]
requires ["camera:0"]
)
-nate
On 4/29/07, Juan D.Velasquez <[EMAIL PROTECTED]> wrote:
> Hi everybody,
>
> Has anyone implemented a blobfinder interface to use directly with
> libgazebo or does one have to re-wrap CMVision or something else from
> scratch?
>
> Thanks!
>
> --Juan
>
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