Hello,

You should use the blobfinder interface in Player. Image data provided
by simulated camera in gazebo can be feed into a player blobfinder.

Gazebo world file excerpt:

  <model:Pioneer2AT>
   <id>robot1</id>
   <xyz>0.0 0.0 0</xyz>

   <model:SonyVID30>
     <id>camera1</id>
     <xyz>0 0 0.30</xyz>
     <rpy>0 0 0</rpy>
   </model:SonyVID30>
  </model:Pioneer2AT>

Player config file excerpt:

driver
(
  name "gazebo"
  provides ["simulation:0"]
  plugin "libgazeboplugin"
  server_id "default"
)
driver
(
  name "gazebo"
  provides ["camera:0"]
  gz_id "camera1"
  save 1
)
driver
(
  name "cmvision"
  provides ["blobfinder:0"]
  requires ["camera:0"]
)

-nate

On 4/29/07, Juan D.Velasquez <[EMAIL PROTECTED]> wrote:
> Hi everybody,
>
> Has anyone implemented a blobfinder interface to use directly with
> libgazebo or does one have to re-wrap CMVision or something else from
> scratch?
>
> Thanks!
>
> --Juan
>
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