Thanks, Nate.

Actually, because of multiple constraints with our architecture, I am  
using libgazebo directly and am not using player. That's why I wanted  
to see whether anyone had done something (re-wrapped CMVision or  
something like it) to use directly with libgazebo, bypassing player.

Thanks again for replying!

--Juan

On May 2, 2007, at 8:19 AM, Nate Koenig wrote:

> Hello,
>
> You should use the blobfinder interface in Player. Image data provided
> by simulated camera in gazebo can be feed into a player blobfinder.
>
> Gazebo world file excerpt:
>
>   <model:Pioneer2AT>
>    <id>robot1</id>
>    <xyz>0.0 0.0 0</xyz>
>
>    <model:SonyVID30>
>      <id>camera1</id>
>      <xyz>0 0 0.30</xyz>
>      <rpy>0 0 0</rpy>
>    </model:SonyVID30>
>   </model:Pioneer2AT>
>
> Player config file excerpt:
>
> driver
> (
>   name "gazebo"
>   provides ["simulation:0"]
>   plugin "libgazeboplugin"
>   server_id "default"
> )
> driver
> (
>   name "gazebo"
>   provides ["camera:0"]
>   gz_id "camera1"
>   save 1
> )
> driver
> (
>   name "cmvision"
>   provides ["blobfinder:0"]
>   requires ["camera:0"]
> )
>
> -nate
>
> On 4/29/07, Juan D.Velasquez <[EMAIL PROTECTED]> wrote:
>> Hi everybody,
>>
>> Has anyone implemented a blobfinder interface to use directly with
>> libgazebo or does one have to re-wrap CMVision or something else from
>> scratch?
>>
>> Thanks!
>>
>> --Juan
>>
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