Hi Juan,

If you are directly using libgazebo, then you'll have to write your
own CMVision driver. We want to limit gazebo to the domain of pure
simulation. Device drivers and sensor processing is better left to
external apps such as Player or your own custom code.

I would recommend looking at Player's CMVision driver as a starting
point. Lots of people have used it, so it probably works well.

-nate

On 5/2/07, Juan D. Velasquez <[EMAIL PROTECTED]> wrote:
> Thanks, Nate.
>
> Actually, because of multiple constraints with our architecture, I am
> using libgazebo directly and am not using player. That's why I wanted
> to see whether anyone had done something (re-wrapped CMVision or
> something like it) to use directly with libgazebo, bypassing player.
>
> Thanks again for replying!
>
> --Juan
>
> On May 2, 2007, at 8:19 AM, Nate Koenig wrote:
>
> > Hello,
> >
> > You should use the blobfinder interface in Player. Image data provided
> > by simulated camera in gazebo can be feed into a player blobfinder.
> >
> > Gazebo world file excerpt:
> >
> >   <model:Pioneer2AT>
> >    <id>robot1</id>
> >    <xyz>0.0 0.0 0</xyz>
> >
> >    <model:SonyVID30>
> >      <id>camera1</id>
> >      <xyz>0 0 0.30</xyz>
> >      <rpy>0 0 0</rpy>
> >    </model:SonyVID30>
> >   </model:Pioneer2AT>
> >
> > Player config file excerpt:
> >
> > driver
> > (
> >   name "gazebo"
> >   provides ["simulation:0"]
> >   plugin "libgazeboplugin"
> >   server_id "default"
> > )
> > driver
> > (
> >   name "gazebo"
> >   provides ["camera:0"]
> >   gz_id "camera1"
> >   save 1
> > )
> > driver
> > (
> >   name "cmvision"
> >   provides ["blobfinder:0"]
> >   requires ["camera:0"]
> > )
> >
> > -nate
> >
> > On 4/29/07, Juan D.Velasquez <[EMAIL PROTECTED]> wrote:
> >> Hi everybody,
> >>
> >> Has anyone implemented a blobfinder interface to use directly with
> >> libgazebo or does one have to re-wrap CMVision or something else from
> >> scratch?
> >>
> >> Thanks!
> >>
> >> --Juan
> >>
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