Hi Toby,

Thanks for the input, it's very helpful.

For the player interfaces, I have been using player cvs. If you have
an old version of gazebo, then scons might not have replaced the old
libgazebo library with the new version. I'll look into a way of
forcing scons to install files.

-nate

On 7/7/07, Toby Collett <[EMAIL PROTECTED]> wrote:
> Hi,
> Just had a go with the latest svn, looks very pretty, but had a few
> issues...
>
> in scons I had to modify the python-config entry to be python-config
> --cflags --libs
> also there is no check for boost-python
>
> There are a bunch of 64 bit compile warnings/errors that I will send a
> patch for at some point.
>
> in CameraSensor.cc line 259 you calculate the image size but dont
> actually return the value.
>
> Also I am getting segfaults when I try to run any of the player
> interface stuff, havent had time to track down why, I will give you some
> more detail when I do, something to do with removing messages from the
> player message queue...
>
> In the next week or so I will look at moving our old gazebo simulation
> to the svn version and will be able to give some more feedback,
>
>
> Toby
>
> Nate Koenig wrote:
> > Hello all,
> >
> > The SVN version of Gazebo has been updated.
> >
> > Newly added features include:
> >
> > - Lasers
> > - Player interfaces for position2d, laser, and camera
> > - Multiple camera support
> >    - To switch cameras, use the left and right bracket keys "[" and "]"
> > - Example world files: laser, pioneer, simpleshape
> > - Ability to nest models
> > - Can save frames from a camera to jpg format
> >
> > To get gazebo:
> >   svn co 
> > https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo
> >
> > To install globally:
> >   scons install
> >
> > To install locally:
> >   scons prefix=/home/<username>/local install
> >
> > To run:
> >   gazebo world/simpleshape.world
> >
> > Camera movement:
> >   Translate the camera using wasd. The third degree of translation is
> > handled by 'q' and 'e'. Rotate the camera by left clicking and moving
> > the mouse. This setup should be similar to FPS games.
> >
> > Note:
> >   Cameras are setup to render to a texture. This allows multiple
> > cameras to update at the same time. This also should fix previous
> > problems with ATI cards. The one caveat is that older video cards may
> > not support render to texture.  I can't support every possible video
> > card, but this approach should allow a broader range of people to use
> > gazebo. My development system is a year old dell laptop with an ATI
> > card.
> >
> > Let me know of any problems, feature requests, etc. There is a TODO
> > list in the root source directory that generally outlines what I'll be
> > working on next.
> >
> > -nate
> >
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