Hi, I just compiled and installed Gazebo and its dependencies completely from scratch (latest Gazebo from svn, latest Player from cvs) on Ubuntu 7.04 (feisty). When I attempt to run gazebo on simpleshapes.xml, a window pops up displaying the world, but nothing happens (time doesn't progress, so the ball doesn't drop). The framerate remains at 0 and the iterations at 1. If I move my mouse cursor back and forth over the menu bar, only then does the window update (at about 70 FPS if I wiggle the mouse really quickly). Any idea what is going on?
The output to the console is: ** Gazebo 0.8 ** * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. * Released under the GNU General Public License. [server/main.cc:288] Creating GUI: Type[fltk] Pos[0 0] Size[800 600] GLWindow Size[800 600] creating /tmp/gazebo-kristen-0 creating /tmp/gazebo-kristen-0/simulation.default 112 688 [server/sensors/Sensor.cc:94] cam1_sensor sensor has no controller. I am using the NVidia X.org proprietary driver with an NVidia GeForce 6100 graphics card. I'm pretty sure my card is working correctly, since I can run glxgears at about 2000 FPS. Below is the contents of my Ogre.log file. Please let me know if there is any other information I can provide that would be of help. Thank you! - Kristen -- Kristen N. Stubbs Ph.D. Candidate Robotics Institute Carnegie Mellon University http://www.cs.cmu.edu/~kristen ======= Ogre.log ======== 21:22:51: Creating resource group General 21:22:51: Creating resource group Internal 21:22:51: Creating resource group Autodetect 21:22:51: SceneManagerFactory for type 'DefaultSceneManager' registered. 21:22:51: Registering ResourceManager for type Material 21:22:51: Registering ResourceManager for type Mesh 21:22:51: Registering ResourceManager for type Skeleton 21:22:51: MovableObjectFactory for type 'ParticleSystem' registered. 21:22:51: OverlayElementFactory for type Panel registered. 21:22:51: OverlayElementFactory for type BorderPanel registered. 21:22:51: OverlayElementFactory for type TextArea registered. 21:22:51: Registering ResourceManager for type Font 21:22:51: ArchiveFactory for archive type FileSystem registered. 21:22:51: ArchiveFactory for archive type Zip registered. 21:22:51: FreeImage version: 3.9.3 21:22:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:22:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi 21:22:51: DDS codec registering 21:22:51: Registering ResourceManager for type HighLevelGpuProgram 21:22:51: Registering ResourceManager for type Compositor 21:22:51: MovableObjectFactory for type 'Entity' registered. 21:22:51: MovableObjectFactory for type 'Light' registered. 21:22:51: MovableObjectFactory for type 'BillboardSet' registered. 21:22:51: MovableObjectFactory for type 'ManualObject' registered. 21:22:51: MovableObjectFactory for type 'BillboardChain' registered. 21:22:51: MovableObjectFactory for type 'RibbonTrail' registered. 21:22:51: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84) 21:22:51: plugins.cfg not found, automatic plugin loading disabled. 21:22:51: *-*-* OGRE Initialising 21:22:51: *-*-* Version 1.4.5 (Eihort) 21:22:51: Loading library /usr/local/lib/OGRE/RenderSystem_GL.so 21:22:51: Installing plugin: GL RenderSystem 21:22:51: OpenGL Rendering Subsystem created. 21:22:51: Plugin successfully installed 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so 21:22:51: Installing plugin: ParticleFX 21:22:51: Particle Emitter Type 'Point' registered 21:22:51: Particle Emitter Type 'Box' registered 21:22:51: Particle Emitter Type 'Ellipsoid' registered 21:22:51: Particle Emitter Type 'Cylinder' registered 21:22:51: Particle Emitter Type 'Ring' registered 21:22:51: Particle Emitter Type 'HollowEllipsoid' registered 21:22:51: Particle Affector Type 'LinearForce' registered 21:22:51: Particle Affector Type 'ColourFader' registered 21:22:51: Particle Affector Type 'ColourFader2' registered 21:22:51: Particle Affector Type 'ColourImage' registered 21:22:51: Particle Affector Type 'ColourInterpolator' registered 21:22:51: Particle Affector Type 'Scaler' registered 21:22:51: Particle Affector Type 'Rotator' registered 21:22:51: Particle Affector Type 'DirectionRandomiser' registered 21:22:51: Particle Affector Type 'DeflectorPlane' registered 21:22:51: Plugin successfully installed 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so 21:22:51: Installing plugin: BSP Scene Manager 21:22:51: Plugin successfully installed 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so 21:22:51: Installing plugin: Octree & Terrain Scene Manager 21:22:51: Plugin successfully installed 21:22:51: Added resource location '/usr/local/share/gazebo/Media' of type 'FileSystem' to resource group 'General' 21:22:51: Added resource location '/usr/local/share/gazebo/Media/fonts' of type 'FileSystem' to resource group 'General' 21:22:51: Added resource location '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem' to resource group 'General' 21:22:51: Added resource location '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem' to resource group 'General' 21:22:51: Added resource location '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem' to resource group 'General' 21:22:51: Added resource location '/usr/local/share/gazebo/Media/models' of type 'FileSystem' to resource group 'General' 21:22:51: CPU Identifier & Features 21:22:51: ------------------------- 21:22:51: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ 21:22:51: * SSE: yes 21:22:51: * SSE2: yes 21:22:51: * SSE3: yes 21:22:51: * MMX: yes 21:22:51: * MMXEXT: yes 21:22:51: * 3DNOW: yes 21:22:51: * 3DNOWEXT: yes 21:22:51: * CMOV: yes 21:22:51: * TSC: yes 21:22:51: * FPU: yes 21:22:51: * PRO: yes 21:22:51: * HT: no 21:22:51: ------------------------- 21:22:51: ****************************** *** Starting GLX Subsystem *** ****************************** 21:22:51: GLRenderSystem::createRenderWindow "WindowName", 800x600 windowed miscParams: parentWindowHandle=135096416 0 56623108 135114344 21:22:51: GLXWindow::create 21:22:51: Parsing miscParams 21:22:51: GLXWindow::create -- Best visual is 35 21:22:51: GL_VERSION = 2.1.0 NVIDIA 97.55 21:22:51: GL_VENDOR = NVIDIA Corporation 21:22:51: GL_RENDERER = GeForce 6150SE/PCI/SSE2/3DNOW! 21:22:51: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 21:22:51: *************************** 21:22:51: *** GL Renderer Started *** 21:22:51: *************************** 21:22:51: Registering ResourceManager for type GpuProgram 21:22:51: GLSL support detected 21:22:51: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 21:22:51: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 21:22:51: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 21:22:51: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 21:22:51: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 21:22:51: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 21:22:51: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 21:22:51: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 21:22:51: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 21:22:51: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 Packed-D24S8 21:22:51: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 21:22:51: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 21:22:51: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 21:22:51: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 21:22:51: RenderSystem capabilities 21:22:51: ------------------------- 21:22:51: * Hardware generation of mipmaps: yes 21:22:51: * Texture blending: yes 21:22:51: * Anisotropic texture filtering: yes 21:22:51: * Dot product texture operation: yes 21:22:51: * Cube mapping: yes 21:22:51: * Hardware stencil buffer: yes 21:22:51: - Stencil depth: 8 21:22:51: - Two sided stencil support: yes 21:22:51: - Wrap stencil values: yes 21:22:51: * Hardware vertex / index buffers: yes 21:22:51: * Vertex programs: yes 21:22:51: - Max vertex program version: vp40 21:22:51: * Fragment programs: yes 21:22:51: - Max fragment program version: fp40 21:22:51: * Texture Compression: yes 21:22:51: - DXT: yes 21:22:51: - VTC: yes 21:22:51: * Scissor Rectangle: yes 21:22:51: * Hardware Occlusion Query: yes 21:22:51: * User clip planes: yes 21:22:51: * VET_UBYTE4 vertex element type: yes 21:22:51: * Infinite far plane projection: yes 21:22:51: * Hardware render-to-texture: yes 21:22:51: * Floating point textures: yes 21:22:51: * Non-power-of-two textures: yes 21:22:51: * Volume textures: yes 21:22:51: * Multiple Render Targets: 4 21:22:51: * Point Sprites: yes 21:22:51: * Extended point parameters: yes 21:22:51: * Max Point Size: 63.375 21:22:51: * Vertex texture fetch: yes 21:22:51: - Max vertex textures: 4 21:22:51: - Vertex textures shared: yes 21:22:51: Registering ResourceManager for type Texture 21:22:51: ResourceBackgroundQueue - threading disabled 21:22:51: Particle Renderer Type 'billboard' registered 21:22:51: SceneManagerFactory for type 'BspSceneManager' registered. 21:22:51: Registering ResourceManager for type BspLevel 21:22:51: SceneManagerFactory for type 'OctreeSceneManager' registered. 21:22:51: SceneManagerFactory for type 'TerrainSceneManager' registered. 21:22:51: TerrainSceneManager: Registered a new PageSource for type Heightmap 21:22:51: Parsing scripts for resource group Autodetect 21:22:51: Finished parsing scripts for resource group Autodetect 21:22:51: Parsing scripts for resource group General 21:22:51: Parsing script Gazebo.material 21:22:51: GLSL compiling: Gazebo/PointLightVS 21:22:51: GLSL compiled : Gazebo/PointLightVS 21:22:51: GLSL compiling: Gazebo/PointLightFS 21:22:51: GLSL compiled : Gazebo/PointLightFS 21:22:52: GLSL compiling: Gazebo/SpotLightVS 21:22:52: GLSL compiled : Gazebo/SpotLightVS 21:22:52: GLSL compiling: Gazebo/SpotLightFS 21:22:52: GLSL compiled : Gazebo/SpotLightFS 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureVS 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureVS 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureFS 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureFS 21:22:52: Error in material Gazebo/FlatBlack at line 192 of Gazebo.material: Unrecognised command: lighting 21:22:52: Error at line 507 of Gazebo.material: Error in program ShadowCasterVP parameter entry_point is not valid. 21:22:52: Error at line 507 of Gazebo.material: Error in program ShadowCasterVP parameter profiles is not valid. 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource v-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) 21:22:52: High-level program ShadowCasterVP encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource v-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) 21:22:52: Error at line 524 of Gazebo.material: Error in program ShadowCasterFP parameter entry_point is not valid. 21:22:52: Error at line 524 of Gazebo.material: Error in program ShadowCasterFP parameter profiles is not valid. 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource f-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) 21:22:52: High-level program ShadowCasterFP encountered an error during loading and is thus not supported. OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource f-shadow-caster.cg in resource group General or any other group. in ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line 604) 21:22:52: Parsing script Gazebo.fontdef 21:22:52: Parsing script sample.fontdef 21:22:52: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre 21:22:52: Finished parsing scripts for resource group General 21:22:52: Parsing scripts for resource group Internal 21:22:52: Finished parsing scripts for resource group Internal 21:22:52: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:22:52: Creating viewport on target 'WindowName', rendering from camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 21:22:52: WARNING: Mesh instance 'unit_sphere' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 21:22:52: WARNING: Mesh instance 'unit_box' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 21:22:52: WARNING: Mesh instance 'unit_cylinder' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 21:22:52: Texture: egyptrockyfull.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 21:22:52: Texture: BumpyMetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 21:22:52: Texture: RustyBarrel.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 21:22:52: Texture: grass_1024.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:22:52: Creating viewport on target 'rtt/cam1_sensor_RttTex/145797832', rendering from camera 'cam1_sensor', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 21:22:52: Font Consoleusing texture size 512x256 21:22:52: Info: Freetype returned null for character 141 in font Console 21:22:52: Info: Freetype returned null for character 160 in font Console 21:22:52: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1. 21:22:52: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded. 21:22:52: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:22:52: GLSL link result : 21:22:56: Render Target 'WindowName' Average FPS: 33.4028 Best FPS: 61.6915 Worst FPS: 0.893256 ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
