It's taken care of and everything looks great (at revision 141).

Thanks very much!

- Kristen

Nate Koenig wrote:
> Hello,
> 
> I'm working on this problem right now. Hopefully I'll have a working
> version by the end of the day.
> 
> Thanks for the input,
> 
> -nate
> 
> On 10/8/07, Kristen Stubbs <[EMAIL PROTECTED]> wrote:
>> Hi,
>>
>> I just compiled and installed Gazebo and its dependencies completely
>> from scratch (latest Gazebo from svn, latest Player from cvs) on Ubuntu
>> 7.04 (feisty).  When I attempt to run gazebo on simpleshapes.xml, a
>> window pops up displaying the world, but nothing happens (time doesn't
>> progress, so the ball doesn't drop).  The framerate remains at 0 and the
>> iterations at 1.  If I move my mouse cursor back and forth over the menu
>> bar, only then does the window update (at about 70 FPS if I wiggle the
>> mouse really quickly).  Any idea what is going on?
>>
>> The output to the console is:
>> ** Gazebo 0.8 **
>> * Part of the Player/Stage Project [http://playerstage.sourceforge.net].
>> * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and
>> contributors.
>> * Released under the GNU General Public License.
>> [server/main.cc:288]
>>   Creating GUI:
>>         Type[fltk] Pos[0 0] Size[800 600]
>> GLWindow Size[800 600]
>> creating /tmp/gazebo-kristen-0
>> creating /tmp/gazebo-kristen-0/simulation.default 112 688
>> [server/sensors/Sensor.cc:94]
>>   cam1_sensor sensor has no controller.
>>
>> I am using the NVidia X.org proprietary driver with an NVidia GeForce
>> 6100 graphics card. I'm pretty sure my card is working correctly, since
>> I can run glxgears at about 2000 FPS.
>>
>> Below is the contents of my Ogre.log file.  Please let me know if there
>> is any other information I can provide that would be of help.  Thank you!
>>
>> - Kristen
>>
>>
>> --
>> Kristen N. Stubbs
>> Ph.D. Candidate
>> Robotics Institute
>> Carnegie Mellon University
>> http://www.cs.cmu.edu/~kristen
>>
>> ======= Ogre.log ========
>> 21:22:51: Creating resource group General
>> 21:22:51: Creating resource group Internal
>> 21:22:51: Creating resource group Autodetect
>> 21:22:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
>> 21:22:51: Registering ResourceManager for type Material
>> 21:22:51: Registering ResourceManager for type Mesh
>> 21:22:51: Registering ResourceManager for type Skeleton
>> 21:22:51: MovableObjectFactory for type 'ParticleSystem' registered.
>> 21:22:51: OverlayElementFactory for type Panel registered.
>> 21:22:51: OverlayElementFactory for type BorderPanel registered.
>> 21:22:51: OverlayElementFactory for type TextArea registered.
>> 21:22:51: Registering ResourceManager for type Font
>> 21:22:51: ArchiveFactory for archive type FileSystem registered.
>> 21:22:51: ArchiveFactory for archive type Zip registered.
>> 21:22:51: FreeImage version: 3.9.3
>> 21:22:51: This program uses FreeImage, a free, open source image library
>> supporting all common bitmap formats. See
>> http://freeimage.sourceforge.net for details
>> 21:22:51: Supported formats:
>> bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
>> 21:22:51: DDS codec registering
>> 21:22:51: Registering ResourceManager for type HighLevelGpuProgram
>> 21:22:51: Registering ResourceManager for type Compositor
>> 21:22:51: MovableObjectFactory for type 'Entity' registered.
>> 21:22:51: MovableObjectFactory for type 'Light' registered.
>> 21:22:51: MovableObjectFactory for type 'BillboardSet' registered.
>> 21:22:51: MovableObjectFactory for type 'ManualObject' registered.
>> 21:22:51: MovableObjectFactory for type 'BillboardChain' registered.
>> 21:22:51: MovableObjectFactory for type 'RibbonTrail' registered.
>> 21:22:51: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file
>> not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
>> 21:22:51: plugins.cfg not found, automatic plugin loading disabled.
>> 21:22:51: *-*-* OGRE Initialising
>> 21:22:51: *-*-* Version 1.4.5 (Eihort)
>> 21:22:51: Loading library /usr/local/lib/OGRE/RenderSystem_GL.so
>> 21:22:51: Installing plugin: GL RenderSystem
>> 21:22:51: OpenGL Rendering Subsystem created.
>> 21:22:51: Plugin successfully installed
>> 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so
>> 21:22:51: Installing plugin: ParticleFX
>> 21:22:51: Particle Emitter Type 'Point' registered
>> 21:22:51: Particle Emitter Type 'Box' registered
>> 21:22:51: Particle Emitter Type 'Ellipsoid' registered
>> 21:22:51: Particle Emitter Type 'Cylinder' registered
>> 21:22:51: Particle Emitter Type 'Ring' registered
>> 21:22:51: Particle Emitter Type 'HollowEllipsoid' registered
>> 21:22:51: Particle Affector Type 'LinearForce' registered
>> 21:22:51: Particle Affector Type 'ColourFader' registered
>> 21:22:51: Particle Affector Type 'ColourFader2' registered
>> 21:22:51: Particle Affector Type 'ColourImage' registered
>> 21:22:51: Particle Affector Type 'ColourInterpolator' registered
>> 21:22:51: Particle Affector Type 'Scaler' registered
>> 21:22:51: Particle Affector Type 'Rotator' registered
>> 21:22:51: Particle Affector Type 'DirectionRandomiser' registered
>> 21:22:51: Particle Affector Type 'DeflectorPlane' registered
>> 21:22:51: Plugin successfully installed
>> 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so
>> 21:22:51: Installing plugin: BSP Scene Manager
>> 21:22:51: Plugin successfully installed
>> 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so
>> 21:22:51: Installing plugin: Octree & Terrain Scene Manager
>> 21:22:51: Plugin successfully installed
>> 21:22:51: Added resource location '/usr/local/share/gazebo/Media' of
>> type 'FileSystem' to resource group 'General'
>> 21:22:51: Added resource location '/usr/local/share/gazebo/Media/fonts'
>> of type 'FileSystem' to resource group 'General'
>> 21:22:51: Added resource location
>> '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem'
>> to resource group 'General'
>> 21:22:51: Added resource location
>> '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem'
>> to resource group 'General'
>> 21:22:51: Added resource location
>> '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem'
>> to resource group 'General'
>> 21:22:51: Added resource location '/usr/local/share/gazebo/Media/models'
>> of type 'FileSystem' to resource group 'General'
>> 21:22:51: CPU Identifier & Features
>> 21:22:51: -------------------------
>> 21:22:51:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
>> 21:22:51:  *      SSE: yes
>> 21:22:51:  *     SSE2: yes
>> 21:22:51:  *     SSE3: yes
>> 21:22:51:  *      MMX: yes
>> 21:22:51:  *   MMXEXT: yes
>> 21:22:51:  *    3DNOW: yes
>> 21:22:51:  * 3DNOWEXT: yes
>> 21:22:51:  *     CMOV: yes
>> 21:22:51:  *      TSC: yes
>> 21:22:51:  *      FPU: yes
>> 21:22:51:  *      PRO: yes
>> 21:22:51:  *       HT: no
>> 21:22:51: -------------------------
>> 21:22:51: ******************************
>> *** Starting GLX Subsystem ***
>> ******************************
>> 21:22:51: GLRenderSystem::createRenderWindow "WindowName", 800x600
>> windowed  miscParams: parentWindowHandle=135096416 0 56623108 135114344
>> 21:22:51: GLXWindow::create
>> 21:22:51: Parsing miscParams
>> 21:22:51: GLXWindow::create -- Best visual is 35
>> 21:22:51: GL_VERSION = 2.1.0 NVIDIA 97.55
>> 21:22:51: GL_VENDOR = NVIDIA Corporation
>> 21:22:51: GL_RENDERER = GeForce 6150SE/PCI/SSE2/3DNOW!
>> 21:22:51: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture
>> GL_ARB_draw_buffers GL_ARB_fragment_program
>> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
>> GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
>> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
>> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
>> GL_ARB_shader_objects GL_ARB_shading_language_100
>> GL_ARB_texture_border_clamp GL_ARB_texture_compression
>> GL_ARB_texture_cube_map GL_ARB_texture_env_add
>> GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float
>> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
>> GL_ARB_texture_rectangle GL_ARB_transpose_matrix
>> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
>> GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
>> GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
>> GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
>> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
>> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
>> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
>> GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
>> GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
>> GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
>> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal
>> GL_EXT_secondary_color GL_EXT_separate_specular_color
>> GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side
>> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
>> GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
>> GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
>> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
>> GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
>> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query
>> GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
>> GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
>> GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
>> GL_NV_fragment_program GL_NV_fragment_program_option
>> GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
>> GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
>> GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
>> GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
>> GL_NV_register_combiners2 GL_NV_texgen_reflection
>> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
>> GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader
>> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range
>> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1
>> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
>> GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
>> GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
>> 21:22:51: ***************************
>> 21:22:51: *** GL Renderer Started ***
>> 21:22:51: ***************************
>> 21:22:51: Registering ResourceManager for type GpuProgram
>> 21:22:51: GLSL support detected
>> 21:22:51: GL: Using GL_EXT_framebuffer_object for rendering to textures
>> (best)
>> 21:22:51: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0
>> 21:22:51: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0
>> 21:22:51: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0
>> 21:22:51: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
>> Packed-D24S8
>> 21:22:51: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0
>> Packed-D24S8
>> 21:22:51: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0
>> Packed-D24S8
>> 21:22:51: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0
>> Packed-D24S8
>> 21:22:51: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0
>> Packed-D24S8
>> 21:22:51: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0
>> Packed-D24S8
>> 21:22:51: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0
>> 21:22:51: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0
>> 21:22:51: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5
>> PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10
>> PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB
>> PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2
>> PF_SHORT_RGB
>> 21:22:51: RenderSystem capabilities
>> 21:22:51: -------------------------
>> 21:22:51:  * Hardware generation of mipmaps: yes
>> 21:22:51:  * Texture blending: yes
>> 21:22:51:  * Anisotropic texture filtering: yes
>> 21:22:51:  * Dot product texture operation: yes
>> 21:22:51:  * Cube mapping: yes
>> 21:22:51:  * Hardware stencil buffer: yes
>> 21:22:51:    - Stencil depth: 8
>> 21:22:51:    - Two sided stencil support: yes
>> 21:22:51:    - Wrap stencil values: yes
>> 21:22:51:  * Hardware vertex / index buffers: yes
>> 21:22:51:  * Vertex programs: yes
>> 21:22:51:    - Max vertex program version: vp40
>> 21:22:51:  * Fragment programs: yes
>> 21:22:51:    - Max fragment program version: fp40
>> 21:22:51:  * Texture Compression: yes
>> 21:22:51:    - DXT: yes
>> 21:22:51:    - VTC: yes
>> 21:22:51:  * Scissor Rectangle: yes
>> 21:22:51:  * Hardware Occlusion Query: yes
>> 21:22:51:  * User clip planes: yes
>> 21:22:51:  * VET_UBYTE4 vertex element type: yes
>> 21:22:51:  * Infinite far plane projection: yes
>> 21:22:51:  * Hardware render-to-texture: yes
>> 21:22:51:  * Floating point textures: yes
>> 21:22:51:  * Non-power-of-two textures: yes
>> 21:22:51:  * Volume textures: yes
>> 21:22:51:  * Multiple Render Targets: 4
>> 21:22:51:  * Point Sprites: yes
>> 21:22:51:  * Extended point parameters: yes
>> 21:22:51:  * Max Point Size: 63.375
>> 21:22:51:  * Vertex texture fetch: yes
>> 21:22:51:    - Max vertex textures: 4
>> 21:22:51:    - Vertex textures shared: yes
>> 21:22:51: Registering ResourceManager for type Texture
>> 21:22:51: ResourceBackgroundQueue - threading disabled
>> 21:22:51: Particle Renderer Type 'billboard' registered
>> 21:22:51: SceneManagerFactory for type 'BspSceneManager' registered.
>> 21:22:51: Registering ResourceManager for type BspLevel
>> 21:22:51: SceneManagerFactory for type 'OctreeSceneManager' registered.
>> 21:22:51: SceneManagerFactory for type 'TerrainSceneManager' registered.
>> 21:22:51: TerrainSceneManager: Registered a new PageSource for type
>> Heightmap
>> 21:22:51: Parsing scripts for resource group Autodetect
>> 21:22:51: Finished parsing scripts for resource group Autodetect
>> 21:22:51: Parsing scripts for resource group General
>> 21:22:51: Parsing script Gazebo.material
>> 21:22:51: GLSL compiling: Gazebo/PointLightVS
>> 21:22:51: GLSL compiled : Gazebo/PointLightVS
>> 21:22:51: GLSL compiling: Gazebo/PointLightFS
>> 21:22:51: GLSL compiled : Gazebo/PointLightFS
>> 21:22:52: GLSL compiling: Gazebo/SpotLightVS
>> 21:22:52: GLSL compiled : Gazebo/SpotLightVS
>> 21:22:52: GLSL compiling: Gazebo/SpotLightFS
>> 21:22:52: GLSL compiled : Gazebo/SpotLightFS
>> 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureVS
>> 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureVS
>> 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureFS
>> 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureFS
>> 21:22:52: Error in material Gazebo/FlatBlack at line 192 of
>> Gazebo.material: Unrecognised command: lighting
>> 21:22:52: Error at line 507 of Gazebo.material: Error in program
>> ShadowCasterVP parameter entry_point is not valid.
>> 21:22:52: Error at line 507 of Gazebo.material: Error in program
>> ShadowCasterVP parameter profiles is not valid.
>> 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate
>> resource v-shadow-caster.cg in resource group General or any other
>> group. in ResourceGroupManager::openResource at
>> OgreResourceGroupManager.cpp (line 604)
>> 21:22:52: High-level program ShadowCasterVP encountered an error during
>> loading and is thus not supported.
>> OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
>> v-shadow-caster.cg in resource group General or any other group. in
>> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line
>> 604)
>> 21:22:52: Error at line 524 of Gazebo.material: Error in program
>> ShadowCasterFP parameter entry_point is not valid.
>> 21:22:52: Error at line 524 of Gazebo.material: Error in program
>> ShadowCasterFP parameter profiles is not valid.
>> 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate
>> resource f-shadow-caster.cg in resource group General or any other
>> group. in ResourceGroupManager::openResource at
>> OgreResourceGroupManager.cpp (line 604)
>> 21:22:52: High-level program ShadowCasterFP encountered an error during
>> loading and is thus not supported.
>> OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource
>> f-shadow-caster.cg in resource group General or any other group. in
>> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line
>> 604)
>> 21:22:52: Parsing script Gazebo.fontdef
>> 21:22:52: Parsing script sample.fontdef
>> 21:22:52: Bad attribute line: glyph             0.152344        0.125   
>> 0.160156        0.1875 in
>> font Ogre
>> 21:22:52: Finished parsing scripts for resource group General
>> 21:22:52: Parsing scripts for resource group Internal
>> 21:22:52: Finished parsing scripts for resource group Internal
>> 21:22:52: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with
>> 5 hardware generated mipmaps from Image. Internal format is
>> PF_X8R8G8B8,256x256x1.
>> 21:22:52: Creating viewport on target 'WindowName', rendering from
>> camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00
>> H: 1.00 ZOrder: 0
>> 21:22:52: WARNING: Mesh instance 'unit_sphere' was defined as manually
>> loaded, but no manual loader was provided. This Resource will be lost if
>> it has to be reloaded.
>> 21:22:52: WARNING: Mesh instance 'unit_box' was defined as manually
>> loaded, but no manual loader was provided. This Resource will be lost if
>> it has to be reloaded.
>> 21:22:52: WARNING: Mesh instance 'unit_cylinder' was defined as manually
>> loaded, but no manual loader was provided. This Resource will be lost if
>> it has to be reloaded.
>> 21:22:52: Texture: egyptrockyfull.jpg: Loading 1
>> faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image.
>> Internal format is PF_X8R8G8B8,512x512x1.
>> 21:22:52: Texture: BumpyMetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1)
>> with 5 hardware generated mipmaps from Image. Internal format is
>> PF_X8R8G8B8,512x512x1.
>> 21:22:52: Texture: RustyBarrel.png: Loading 1 faces(PF_R8G8B8,256x256x1)
>> with 5 hardware generated mipmaps from Image. Internal format is
>> PF_X8R8G8B8,256x256x1.
>> 21:22:52: Texture: grass_1024.jpg: Loading 1
>> faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from
>> Image. Internal format is PF_X8R8G8B8,1024x1024x1.
>> 21:22:52: Creating viewport on target
>> 'rtt/cam1_sensor_RttTex/145797832', rendering from camera 'cam1_sensor',
>> relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
>> 21:22:52: Font Consoleusing texture size 512x256
>> 21:22:52: Info: Freetype returned null for character 141 in font Console
>> 21:22:52: Info: Freetype returned null for character 160 in font Console
>> 21:22:52: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1)
>> with  hardware generated mipmaps from Image. Internal format is
>> PF_BYTE_LA,512x256x1.
>> 21:22:52: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as
>> manually loaded, but no manual loader was provided. This Resource will
>> be lost if it has to be reloaded.
>> 21:22:52: Texture: spot_shadow_fade.png: Loading 1
>> faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image.
>> Internal format is PF_X8R8G8B8,128x128x1.
>> 21:22:52: GLSL link result :
>> 21:22:56: Render Target 'WindowName' Average FPS: 33.4028 Best FPS:
>> 61.6915 Worst FPS: 0.893256
>>
>>
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-- 
Kristen N. Stubbs
Ph.D. Candidate
Robotics Institute
Carnegie Mellon University
http://www.cs.cmu.edu/~kristen

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