It's taken care of and everything looks great (at revision 141). Thanks very much!
- Kristen Nate Koenig wrote: > Hello, > > I'm working on this problem right now. Hopefully I'll have a working > version by the end of the day. > > Thanks for the input, > > -nate > > On 10/8/07, Kristen Stubbs <[EMAIL PROTECTED]> wrote: >> Hi, >> >> I just compiled and installed Gazebo and its dependencies completely >> from scratch (latest Gazebo from svn, latest Player from cvs) on Ubuntu >> 7.04 (feisty). When I attempt to run gazebo on simpleshapes.xml, a >> window pops up displaying the world, but nothing happens (time doesn't >> progress, so the ball doesn't drop). The framerate remains at 0 and the >> iterations at 1. If I move my mouse cursor back and forth over the menu >> bar, only then does the window update (at about 70 FPS if I wiggle the >> mouse really quickly). Any idea what is going on? >> >> The output to the console is: >> ** Gazebo 0.8 ** >> * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and >> contributors. >> * Released under the GNU General Public License. >> [server/main.cc:288] >> Creating GUI: >> Type[fltk] Pos[0 0] Size[800 600] >> GLWindow Size[800 600] >> creating /tmp/gazebo-kristen-0 >> creating /tmp/gazebo-kristen-0/simulation.default 112 688 >> [server/sensors/Sensor.cc:94] >> cam1_sensor sensor has no controller. >> >> I am using the NVidia X.org proprietary driver with an NVidia GeForce >> 6100 graphics card. I'm pretty sure my card is working correctly, since >> I can run glxgears at about 2000 FPS. >> >> Below is the contents of my Ogre.log file. Please let me know if there >> is any other information I can provide that would be of help. Thank you! >> >> - Kristen >> >> >> -- >> Kristen N. Stubbs >> Ph.D. Candidate >> Robotics Institute >> Carnegie Mellon University >> http://www.cs.cmu.edu/~kristen >> >> ======= Ogre.log ======== >> 21:22:51: Creating resource group General >> 21:22:51: Creating resource group Internal >> 21:22:51: Creating resource group Autodetect >> 21:22:51: SceneManagerFactory for type 'DefaultSceneManager' registered. >> 21:22:51: Registering ResourceManager for type Material >> 21:22:51: Registering ResourceManager for type Mesh >> 21:22:51: Registering ResourceManager for type Skeleton >> 21:22:51: MovableObjectFactory for type 'ParticleSystem' registered. >> 21:22:51: OverlayElementFactory for type Panel registered. >> 21:22:51: OverlayElementFactory for type BorderPanel registered. >> 21:22:51: OverlayElementFactory for type TextArea registered. >> 21:22:51: Registering ResourceManager for type Font >> 21:22:51: ArchiveFactory for archive type FileSystem registered. >> 21:22:51: ArchiveFactory for archive type Zip registered. >> 21:22:51: FreeImage version: 3.9.3 >> 21:22:51: This program uses FreeImage, a free, open source image library >> supporting all common bitmap formats. See >> http://freeimage.sourceforge.net for details >> 21:22:51: Supported formats: >> bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi >> 21:22:51: DDS codec registering >> 21:22:51: Registering ResourceManager for type HighLevelGpuProgram >> 21:22:51: Registering ResourceManager for type Compositor >> 21:22:51: MovableObjectFactory for type 'Entity' registered. >> 21:22:51: MovableObjectFactory for type 'Light' registered. >> 21:22:51: MovableObjectFactory for type 'BillboardSet' registered. >> 21:22:51: MovableObjectFactory for type 'ManualObject' registered. >> 21:22:51: MovableObjectFactory for type 'BillboardChain' registered. >> 21:22:51: MovableObjectFactory for type 'RibbonTrail' registered. >> 21:22:51: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file >> not found! in ConfigFile::load at OgreConfigFile.cpp (line 84) >> 21:22:51: plugins.cfg not found, automatic plugin loading disabled. >> 21:22:51: *-*-* OGRE Initialising >> 21:22:51: *-*-* Version 1.4.5 (Eihort) >> 21:22:51: Loading library /usr/local/lib/OGRE/RenderSystem_GL.so >> 21:22:51: Installing plugin: GL RenderSystem >> 21:22:51: OpenGL Rendering Subsystem created. >> 21:22:51: Plugin successfully installed >> 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so >> 21:22:51: Installing plugin: ParticleFX >> 21:22:51: Particle Emitter Type 'Point' registered >> 21:22:51: Particle Emitter Type 'Box' registered >> 21:22:51: Particle Emitter Type 'Ellipsoid' registered >> 21:22:51: Particle Emitter Type 'Cylinder' registered >> 21:22:51: Particle Emitter Type 'Ring' registered >> 21:22:51: Particle Emitter Type 'HollowEllipsoid' registered >> 21:22:51: Particle Affector Type 'LinearForce' registered >> 21:22:51: Particle Affector Type 'ColourFader' registered >> 21:22:51: Particle Affector Type 'ColourFader2' registered >> 21:22:51: Particle Affector Type 'ColourImage' registered >> 21:22:51: Particle Affector Type 'ColourInterpolator' registered >> 21:22:51: Particle Affector Type 'Scaler' registered >> 21:22:51: Particle Affector Type 'Rotator' registered >> 21:22:51: Particle Affector Type 'DirectionRandomiser' registered >> 21:22:51: Particle Affector Type 'DeflectorPlane' registered >> 21:22:51: Plugin successfully installed >> 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so >> 21:22:51: Installing plugin: BSP Scene Manager >> 21:22:51: Plugin successfully installed >> 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so >> 21:22:51: Installing plugin: Octree & Terrain Scene Manager >> 21:22:51: Plugin successfully installed >> 21:22:51: Added resource location '/usr/local/share/gazebo/Media' of >> type 'FileSystem' to resource group 'General' >> 21:22:51: Added resource location '/usr/local/share/gazebo/Media/fonts' >> of type 'FileSystem' to resource group 'General' >> 21:22:51: Added resource location >> '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem' >> to resource group 'General' >> 21:22:51: Added resource location >> '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem' >> to resource group 'General' >> 21:22:51: Added resource location >> '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem' >> to resource group 'General' >> 21:22:51: Added resource location '/usr/local/share/gazebo/Media/models' >> of type 'FileSystem' to resource group 'General' >> 21:22:51: CPU Identifier & Features >> 21:22:51: ------------------------- >> 21:22:51: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ >> 21:22:51: * SSE: yes >> 21:22:51: * SSE2: yes >> 21:22:51: * SSE3: yes >> 21:22:51: * MMX: yes >> 21:22:51: * MMXEXT: yes >> 21:22:51: * 3DNOW: yes >> 21:22:51: * 3DNOWEXT: yes >> 21:22:51: * CMOV: yes >> 21:22:51: * TSC: yes >> 21:22:51: * FPU: yes >> 21:22:51: * PRO: yes >> 21:22:51: * HT: no >> 21:22:51: ------------------------- >> 21:22:51: ****************************** >> *** Starting GLX Subsystem *** >> ****************************** >> 21:22:51: GLRenderSystem::createRenderWindow "WindowName", 800x600 >> windowed miscParams: parentWindowHandle=135096416 0 56623108 135114344 >> 21:22:51: GLXWindow::create >> 21:22:51: Parsing miscParams >> 21:22:51: GLXWindow::create -- Best visual is 35 >> 21:22:51: GL_VERSION = 2.1.0 NVIDIA 97.55 >> 21:22:51: GL_VENDOR = NVIDIA Corporation >> 21:22:51: GL_RENDERER = GeForce 6150SE/PCI/SSE2/3DNOW! >> 21:22:51: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture >> GL_ARB_draw_buffers GL_ARB_fragment_program >> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader >> GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample >> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object >> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow >> GL_ARB_shader_objects GL_ARB_shading_language_100 >> GL_ARB_texture_border_clamp GL_ARB_texture_compression >> GL_ARB_texture_cube_map GL_ARB_texture_env_add >> GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float >> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two >> GL_ARB_texture_rectangle GL_ARB_transpose_matrix >> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader >> GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float >> GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr >> GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate >> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract >> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test >> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit >> GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object >> GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays >> GL_EXT_packed_depth_stencil GL_EXT_packed_pixels >> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal >> GL_EXT_secondary_color GL_EXT_separate_specular_color >> GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side >> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc >> GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp >> GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 >> GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod >> GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp >> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query >> GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat >> GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color >> GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance >> GL_NV_fragment_program GL_NV_fragment_program_option >> GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage >> GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint >> GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range >> GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners >> GL_NV_register_combiners2 GL_NV_texgen_reflection >> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 >> GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader >> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range >> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 >> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 >> GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod >> GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum >> 21:22:51: *************************** >> 21:22:51: *** GL Renderer Started *** >> 21:22:51: *************************** >> 21:22:51: Registering ResourceManager for type GpuProgram >> 21:22:51: GLSL support detected >> 21:22:51: GL: Using GL_EXT_framebuffer_object for rendering to textures >> (best) >> 21:22:51: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 >> 21:22:51: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 >> 21:22:51: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 >> 21:22:51: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 >> Packed-D24S8 >> 21:22:51: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 >> Packed-D24S8 >> 21:22:51: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 >> Packed-D24S8 >> 21:22:51: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 >> Packed-D24S8 >> 21:22:51: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 >> Packed-D24S8 >> 21:22:51: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 >> Packed-D24S8 >> 21:22:51: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 >> 21:22:51: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 >> 21:22:51: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 >> PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 >> PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB >> PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 >> PF_SHORT_RGB >> 21:22:51: RenderSystem capabilities >> 21:22:51: ------------------------- >> 21:22:51: * Hardware generation of mipmaps: yes >> 21:22:51: * Texture blending: yes >> 21:22:51: * Anisotropic texture filtering: yes >> 21:22:51: * Dot product texture operation: yes >> 21:22:51: * Cube mapping: yes >> 21:22:51: * Hardware stencil buffer: yes >> 21:22:51: - Stencil depth: 8 >> 21:22:51: - Two sided stencil support: yes >> 21:22:51: - Wrap stencil values: yes >> 21:22:51: * Hardware vertex / index buffers: yes >> 21:22:51: * Vertex programs: yes >> 21:22:51: - Max vertex program version: vp40 >> 21:22:51: * Fragment programs: yes >> 21:22:51: - Max fragment program version: fp40 >> 21:22:51: * Texture Compression: yes >> 21:22:51: - DXT: yes >> 21:22:51: - VTC: yes >> 21:22:51: * Scissor Rectangle: yes >> 21:22:51: * Hardware Occlusion Query: yes >> 21:22:51: * User clip planes: yes >> 21:22:51: * VET_UBYTE4 vertex element type: yes >> 21:22:51: * Infinite far plane projection: yes >> 21:22:51: * Hardware render-to-texture: yes >> 21:22:51: * Floating point textures: yes >> 21:22:51: * Non-power-of-two textures: yes >> 21:22:51: * Volume textures: yes >> 21:22:51: * Multiple Render Targets: 4 >> 21:22:51: * Point Sprites: yes >> 21:22:51: * Extended point parameters: yes >> 21:22:51: * Max Point Size: 63.375 >> 21:22:51: * Vertex texture fetch: yes >> 21:22:51: - Max vertex textures: 4 >> 21:22:51: - Vertex textures shared: yes >> 21:22:51: Registering ResourceManager for type Texture >> 21:22:51: ResourceBackgroundQueue - threading disabled >> 21:22:51: Particle Renderer Type 'billboard' registered >> 21:22:51: SceneManagerFactory for type 'BspSceneManager' registered. >> 21:22:51: Registering ResourceManager for type BspLevel >> 21:22:51: SceneManagerFactory for type 'OctreeSceneManager' registered. >> 21:22:51: SceneManagerFactory for type 'TerrainSceneManager' registered. >> 21:22:51: TerrainSceneManager: Registered a new PageSource for type >> Heightmap >> 21:22:51: Parsing scripts for resource group Autodetect >> 21:22:51: Finished parsing scripts for resource group Autodetect >> 21:22:51: Parsing scripts for resource group General >> 21:22:51: Parsing script Gazebo.material >> 21:22:51: GLSL compiling: Gazebo/PointLightVS >> 21:22:51: GLSL compiled : Gazebo/PointLightVS >> 21:22:51: GLSL compiling: Gazebo/PointLightFS >> 21:22:51: GLSL compiled : Gazebo/PointLightFS >> 21:22:52: GLSL compiling: Gazebo/SpotLightVS >> 21:22:52: GLSL compiled : Gazebo/SpotLightVS >> 21:22:52: GLSL compiling: Gazebo/SpotLightFS >> 21:22:52: GLSL compiled : Gazebo/SpotLightFS >> 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureVS >> 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureVS >> 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureFS >> 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureFS >> 21:22:52: Error in material Gazebo/FlatBlack at line 192 of >> Gazebo.material: Unrecognised command: lighting >> 21:22:52: Error at line 507 of Gazebo.material: Error in program >> ShadowCasterVP parameter entry_point is not valid. >> 21:22:52: Error at line 507 of Gazebo.material: Error in program >> ShadowCasterVP parameter profiles is not valid. >> 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate >> resource v-shadow-caster.cg in resource group General or any other >> group. in ResourceGroupManager::openResource at >> OgreResourceGroupManager.cpp (line 604) >> 21:22:52: High-level program ShadowCasterVP encountered an error during >> loading and is thus not supported. >> OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource >> v-shadow-caster.cg in resource group General or any other group. in >> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line >> 604) >> 21:22:52: Error at line 524 of Gazebo.material: Error in program >> ShadowCasterFP parameter entry_point is not valid. >> 21:22:52: Error at line 524 of Gazebo.material: Error in program >> ShadowCasterFP parameter profiles is not valid. >> 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate >> resource f-shadow-caster.cg in resource group General or any other >> group. in ResourceGroupManager::openResource at >> OgreResourceGroupManager.cpp (line 604) >> 21:22:52: High-level program ShadowCasterFP encountered an error during >> loading and is thus not supported. >> OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource >> f-shadow-caster.cg in resource group General or any other group. in >> ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line >> 604) >> 21:22:52: Parsing script Gazebo.fontdef >> 21:22:52: Parsing script sample.fontdef >> 21:22:52: Bad attribute line: glyph 0.152344 0.125 >> 0.160156 0.1875 in >> font Ogre >> 21:22:52: Finished parsing scripts for resource group General >> 21:22:52: Parsing scripts for resource group Internal >> 21:22:52: Finished parsing scripts for resource group Internal >> 21:22:52: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with >> 5 hardware generated mipmaps from Image. Internal format is >> PF_X8R8G8B8,256x256x1. >> 21:22:52: Creating viewport on target 'WindowName', rendering from >> camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 >> H: 1.00 ZOrder: 0 >> 21:22:52: WARNING: Mesh instance 'unit_sphere' was defined as manually >> loaded, but no manual loader was provided. This Resource will be lost if >> it has to be reloaded. >> 21:22:52: WARNING: Mesh instance 'unit_box' was defined as manually >> loaded, but no manual loader was provided. This Resource will be lost if >> it has to be reloaded. >> 21:22:52: WARNING: Mesh instance 'unit_cylinder' was defined as manually >> loaded, but no manual loader was provided. This Resource will be lost if >> it has to be reloaded. >> 21:22:52: Texture: egyptrockyfull.jpg: Loading 1 >> faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. >> Internal format is PF_X8R8G8B8,512x512x1. >> 21:22:52: Texture: BumpyMetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) >> with 5 hardware generated mipmaps from Image. Internal format is >> PF_X8R8G8B8,512x512x1. >> 21:22:52: Texture: RustyBarrel.png: Loading 1 faces(PF_R8G8B8,256x256x1) >> with 5 hardware generated mipmaps from Image. Internal format is >> PF_X8R8G8B8,256x256x1. >> 21:22:52: Texture: grass_1024.jpg: Loading 1 >> faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from >> Image. Internal format is PF_X8R8G8B8,1024x1024x1. >> 21:22:52: Creating viewport on target >> 'rtt/cam1_sensor_RttTex/145797832', rendering from camera 'cam1_sensor', >> relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 >> 21:22:52: Font Consoleusing texture size 512x256 >> 21:22:52: Info: Freetype returned null for character 141 in font Console >> 21:22:52: Info: Freetype returned null for character 160 in font Console >> 21:22:52: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) >> with hardware generated mipmaps from Image. Internal format is >> PF_BYTE_LA,512x256x1. >> 21:22:52: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as >> manually loaded, but no manual loader was provided. This Resource will >> be lost if it has to be reloaded. >> 21:22:52: Texture: spot_shadow_fade.png: Loading 1 >> faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. >> Internal format is PF_X8R8G8B8,128x128x1. >> 21:22:52: GLSL link result : >> 21:22:56: Render Target 'WindowName' Average FPS: 33.4028 Best FPS: >> 61.6915 Worst FPS: 0.893256 >> >> >> ------------------------------------------------------------------------- >> This SF.net email is sponsored by: Splunk Inc. >> Still grepping through log files to find problems? Stop. >> Now Search log events and configuration files using AJAX and a browser. >> Download your FREE copy of Splunk now >> http://get.splunk.com/ >> _______________________________________________ >> Playerstage-gazebo mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > -- Kristen N. Stubbs Ph.D. Candidate Robotics Institute Carnegie Mellon University http://www.cs.cmu.edu/~kristen ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
