Hello, I'm working on this problem right now. Hopefully I'll have a working version by the end of the day.
Thanks for the input, -nate On 10/8/07, Kristen Stubbs <[EMAIL PROTECTED]> wrote: > Hi, > > I just compiled and installed Gazebo and its dependencies completely > from scratch (latest Gazebo from svn, latest Player from cvs) on Ubuntu > 7.04 (feisty). When I attempt to run gazebo on simpleshapes.xml, a > window pops up displaying the world, but nothing happens (time doesn't > progress, so the ball doesn't drop). The framerate remains at 0 and the > iterations at 1. If I move my mouse cursor back and forth over the menu > bar, only then does the window update (at about 70 FPS if I wiggle the > mouse really quickly). Any idea what is going on? > > The output to the console is: > ** Gazebo 0.8 ** > * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and > contributors. > * Released under the GNU General Public License. > [server/main.cc:288] > Creating GUI: > Type[fltk] Pos[0 0] Size[800 600] > GLWindow Size[800 600] > creating /tmp/gazebo-kristen-0 > creating /tmp/gazebo-kristen-0/simulation.default 112 688 > [server/sensors/Sensor.cc:94] > cam1_sensor sensor has no controller. > > I am using the NVidia X.org proprietary driver with an NVidia GeForce > 6100 graphics card. I'm pretty sure my card is working correctly, since > I can run glxgears at about 2000 FPS. > > Below is the contents of my Ogre.log file. Please let me know if there > is any other information I can provide that would be of help. Thank you! > > - Kristen > > > -- > Kristen N. Stubbs > Ph.D. Candidate > Robotics Institute > Carnegie Mellon University > http://www.cs.cmu.edu/~kristen > > ======= Ogre.log ======== > 21:22:51: Creating resource group General > 21:22:51: Creating resource group Internal > 21:22:51: Creating resource group Autodetect > 21:22:51: SceneManagerFactory for type 'DefaultSceneManager' registered. > 21:22:51: Registering ResourceManager for type Material > 21:22:51: Registering ResourceManager for type Mesh > 21:22:51: Registering ResourceManager for type Skeleton > 21:22:51: MovableObjectFactory for type 'ParticleSystem' registered. > 21:22:51: OverlayElementFactory for type Panel registered. > 21:22:51: OverlayElementFactory for type BorderPanel registered. > 21:22:51: OverlayElementFactory for type TextArea registered. > 21:22:51: Registering ResourceManager for type Font > 21:22:51: ArchiveFactory for archive type FileSystem registered. > 21:22:51: ArchiveFactory for archive type Zip registered. > 21:22:51: FreeImage version: 3.9.3 > 21:22:51: This program uses FreeImage, a free, open source image library > supporting all common bitmap formats. See > http://freeimage.sourceforge.net for details > 21:22:51: Supported formats: > bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi > 21:22:51: DDS codec registering > 21:22:51: Registering ResourceManager for type HighLevelGpuProgram > 21:22:51: Registering ResourceManager for type Compositor > 21:22:51: MovableObjectFactory for type 'Entity' registered. > 21:22:51: MovableObjectFactory for type 'Light' registered. > 21:22:51: MovableObjectFactory for type 'BillboardSet' registered. > 21:22:51: MovableObjectFactory for type 'ManualObject' registered. > 21:22:51: MovableObjectFactory for type 'BillboardChain' registered. > 21:22:51: MovableObjectFactory for type 'RibbonTrail' registered. > 21:22:51: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file > not found! in ConfigFile::load at OgreConfigFile.cpp (line 84) > 21:22:51: plugins.cfg not found, automatic plugin loading disabled. > 21:22:51: *-*-* OGRE Initialising > 21:22:51: *-*-* Version 1.4.5 (Eihort) > 21:22:51: Loading library /usr/local/lib/OGRE/RenderSystem_GL.so > 21:22:51: Installing plugin: GL RenderSystem > 21:22:51: OpenGL Rendering Subsystem created. > 21:22:51: Plugin successfully installed > 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so > 21:22:51: Installing plugin: ParticleFX > 21:22:51: Particle Emitter Type 'Point' registered > 21:22:51: Particle Emitter Type 'Box' registered > 21:22:51: Particle Emitter Type 'Ellipsoid' registered > 21:22:51: Particle Emitter Type 'Cylinder' registered > 21:22:51: Particle Emitter Type 'Ring' registered > 21:22:51: Particle Emitter Type 'HollowEllipsoid' registered > 21:22:51: Particle Affector Type 'LinearForce' registered > 21:22:51: Particle Affector Type 'ColourFader' registered > 21:22:51: Particle Affector Type 'ColourFader2' registered > 21:22:51: Particle Affector Type 'ColourImage' registered > 21:22:51: Particle Affector Type 'ColourInterpolator' registered > 21:22:51: Particle Affector Type 'Scaler' registered > 21:22:51: Particle Affector Type 'Rotator' registered > 21:22:51: Particle Affector Type 'DirectionRandomiser' registered > 21:22:51: Particle Affector Type 'DeflectorPlane' registered > 21:22:51: Plugin successfully installed > 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so > 21:22:51: Installing plugin: BSP Scene Manager > 21:22:51: Plugin successfully installed > 21:22:51: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so > 21:22:51: Installing plugin: Octree & Terrain Scene Manager > 21:22:51: Plugin successfully installed > 21:22:51: Added resource location '/usr/local/share/gazebo/Media' of > type 'FileSystem' to resource group 'General' > 21:22:51: Added resource location '/usr/local/share/gazebo/Media/fonts' > of type 'FileSystem' to resource group 'General' > 21:22:51: Added resource location > '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem' > to resource group 'General' > 21:22:51: Added resource location > '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem' > to resource group 'General' > 21:22:51: Added resource location > '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem' > to resource group 'General' > 21:22:51: Added resource location '/usr/local/share/gazebo/Media/models' > of type 'FileSystem' to resource group 'General' > 21:22:51: CPU Identifier & Features > 21:22:51: ------------------------- > 21:22:51: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+ > 21:22:51: * SSE: yes > 21:22:51: * SSE2: yes > 21:22:51: * SSE3: yes > 21:22:51: * MMX: yes > 21:22:51: * MMXEXT: yes > 21:22:51: * 3DNOW: yes > 21:22:51: * 3DNOWEXT: yes > 21:22:51: * CMOV: yes > 21:22:51: * TSC: yes > 21:22:51: * FPU: yes > 21:22:51: * PRO: yes > 21:22:51: * HT: no > 21:22:51: ------------------------- > 21:22:51: ****************************** > *** Starting GLX Subsystem *** > ****************************** > 21:22:51: GLRenderSystem::createRenderWindow "WindowName", 800x600 > windowed miscParams: parentWindowHandle=135096416 0 56623108 135114344 > 21:22:51: GLXWindow::create > 21:22:51: Parsing miscParams > 21:22:51: GLXWindow::create -- Best visual is 35 > 21:22:51: GL_VERSION = 2.1.0 NVIDIA 97.55 > 21:22:51: GL_VENDOR = NVIDIA Corporation > 21:22:51: GL_RENDERER = GeForce 6150SE/PCI/SSE2/3DNOW! > 21:22:51: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture > GL_ARB_draw_buffers GL_ARB_fragment_program > GL_ARB_fragment_program_shadow GL_ARB_fragment_shader > GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample > GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object > GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow > GL_ARB_shader_objects GL_ARB_shading_language_100 > GL_ARB_texture_border_clamp GL_ARB_texture_compression > GL_ARB_texture_cube_map GL_ARB_texture_env_add > GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float > GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two > GL_ARB_texture_rectangle GL_ARB_transpose_matrix > GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader > GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float > GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr > GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate > GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract > GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test > GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object > GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays > GL_EXT_packed_depth_stencil GL_EXT_packed_pixels > GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal > GL_EXT_secondary_color GL_EXT_separate_specular_color > GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side > GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc > GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp > GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 > GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod > GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp > GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query > GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat > GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color > GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance > GL_NV_fragment_program GL_NV_fragment_program_option > GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage > GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint > GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range > GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners > GL_NV_register_combiners2 GL_NV_texgen_reflection > GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 > GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader > GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range > GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 > GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 > GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod > GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum > 21:22:51: *************************** > 21:22:51: *** GL Renderer Started *** > 21:22:51: *************************** > 21:22:51: Registering ResourceManager for type GpuProgram > 21:22:51: GLSL support detected > 21:22:51: GL: Using GL_EXT_framebuffer_object for rendering to textures > (best) > 21:22:51: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 > 21:22:51: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 > 21:22:51: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 > 21:22:51: FBO PF_R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 21:22:51: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 21:22:51: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 21:22:51: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 21:22:51: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 21:22:51: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D24S0 D32S0 > Packed-D24S8 > 21:22:51: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 > 21:22:51: FBO PF_SHORT_RGB depth/stencil support: D0S0 D24S0 D32S0 > 21:22:51: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 > PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 > PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB > PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 > PF_SHORT_RGB > 21:22:51: RenderSystem capabilities > 21:22:51: ------------------------- > 21:22:51: * Hardware generation of mipmaps: yes > 21:22:51: * Texture blending: yes > 21:22:51: * Anisotropic texture filtering: yes > 21:22:51: * Dot product texture operation: yes > 21:22:51: * Cube mapping: yes > 21:22:51: * Hardware stencil buffer: yes > 21:22:51: - Stencil depth: 8 > 21:22:51: - Two sided stencil support: yes > 21:22:51: - Wrap stencil values: yes > 21:22:51: * Hardware vertex / index buffers: yes > 21:22:51: * Vertex programs: yes > 21:22:51: - Max vertex program version: vp40 > 21:22:51: * Fragment programs: yes > 21:22:51: - Max fragment program version: fp40 > 21:22:51: * Texture Compression: yes > 21:22:51: - DXT: yes > 21:22:51: - VTC: yes > 21:22:51: * Scissor Rectangle: yes > 21:22:51: * Hardware Occlusion Query: yes > 21:22:51: * User clip planes: yes > 21:22:51: * VET_UBYTE4 vertex element type: yes > 21:22:51: * Infinite far plane projection: yes > 21:22:51: * Hardware render-to-texture: yes > 21:22:51: * Floating point textures: yes > 21:22:51: * Non-power-of-two textures: yes > 21:22:51: * Volume textures: yes > 21:22:51: * Multiple Render Targets: 4 > 21:22:51: * Point Sprites: yes > 21:22:51: * Extended point parameters: yes > 21:22:51: * Max Point Size: 63.375 > 21:22:51: * Vertex texture fetch: yes > 21:22:51: - Max vertex textures: 4 > 21:22:51: - Vertex textures shared: yes > 21:22:51: Registering ResourceManager for type Texture > 21:22:51: ResourceBackgroundQueue - threading disabled > 21:22:51: Particle Renderer Type 'billboard' registered > 21:22:51: SceneManagerFactory for type 'BspSceneManager' registered. > 21:22:51: Registering ResourceManager for type BspLevel > 21:22:51: SceneManagerFactory for type 'OctreeSceneManager' registered. > 21:22:51: SceneManagerFactory for type 'TerrainSceneManager' registered. > 21:22:51: TerrainSceneManager: Registered a new PageSource for type > Heightmap > 21:22:51: Parsing scripts for resource group Autodetect > 21:22:51: Finished parsing scripts for resource group Autodetect > 21:22:51: Parsing scripts for resource group General > 21:22:51: Parsing script Gazebo.material > 21:22:51: GLSL compiling: Gazebo/PointLightVS > 21:22:51: GLSL compiled : Gazebo/PointLightVS > 21:22:51: GLSL compiling: Gazebo/PointLightFS > 21:22:51: GLSL compiled : Gazebo/PointLightFS > 21:22:52: GLSL compiling: Gazebo/SpotLightVS > 21:22:52: GLSL compiled : Gazebo/SpotLightVS > 21:22:52: GLSL compiling: Gazebo/SpotLightFS > 21:22:52: GLSL compiled : Gazebo/SpotLightFS > 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureVS > 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureVS > 21:22:52: GLSL compiling: Gazebo/AmbientOneTextureFS > 21:22:52: GLSL compiled : Gazebo/AmbientOneTextureFS > 21:22:52: Error in material Gazebo/FlatBlack at line 192 of > Gazebo.material: Unrecognised command: lighting > 21:22:52: Error at line 507 of Gazebo.material: Error in program > ShadowCasterVP parameter entry_point is not valid. > 21:22:52: Error at line 507 of Gazebo.material: Error in program > ShadowCasterVP parameter profiles is not valid. > 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate > resource v-shadow-caster.cg in resource group General or any other > group. in ResourceGroupManager::openResource at > OgreResourceGroupManager.cpp (line 604) > 21:22:52: High-level program ShadowCasterVP encountered an error during > loading and is thus not supported. > OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource > v-shadow-caster.cg in resource group General or any other group. in > ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line > 604) > 21:22:52: Error at line 524 of Gazebo.material: Error in program > ShadowCasterFP parameter entry_point is not valid. > 21:22:52: Error at line 524 of Gazebo.material: Error in program > ShadowCasterFP parameter profiles is not valid. > 21:22:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate > resource f-shadow-caster.cg in resource group General or any other > group. in ResourceGroupManager::openResource at > OgreResourceGroupManager.cpp (line 604) > 21:22:52: High-level program ShadowCasterFP encountered an error during > loading and is thus not supported. > OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource > f-shadow-caster.cg in resource group General or any other group. in > ResourceGroupManager::openResource at OgreResourceGroupManager.cpp (line > 604) > 21:22:52: Parsing script Gazebo.fontdef > 21:22:52: Parsing script sample.fontdef > 21:22:52: Bad attribute line: glyph 0.152344 0.125 > 0.160156 0.1875 in > font Ogre > 21:22:52: Finished parsing scripts for resource group General > 21:22:52: Parsing scripts for resource group Internal > 21:22:52: Finished parsing scripts for resource group Internal > 21:22:52: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with > 5 hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,256x256x1. > 21:22:52: Creating viewport on target 'WindowName', rendering from > camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 > H: 1.00 ZOrder: 0 > 21:22:52: WARNING: Mesh instance 'unit_sphere' was defined as manually > loaded, but no manual loader was provided. This Resource will be lost if > it has to be reloaded. > 21:22:52: WARNING: Mesh instance 'unit_box' was defined as manually > loaded, but no manual loader was provided. This Resource will be lost if > it has to be reloaded. > 21:22:52: WARNING: Mesh instance 'unit_cylinder' was defined as manually > loaded, but no manual loader was provided. This Resource will be lost if > it has to be reloaded. > 21:22:52: Texture: egyptrockyfull.jpg: Loading 1 > faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. > Internal format is PF_X8R8G8B8,512x512x1. > 21:22:52: Texture: BumpyMetal.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) > with 5 hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,512x512x1. > 21:22:52: Texture: RustyBarrel.png: Loading 1 faces(PF_R8G8B8,256x256x1) > with 5 hardware generated mipmaps from Image. Internal format is > PF_X8R8G8B8,256x256x1. > 21:22:52: Texture: grass_1024.jpg: Loading 1 > faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from > Image. Internal format is PF_X8R8G8B8,1024x1024x1. > 21:22:52: Creating viewport on target > 'rtt/cam1_sensor_RttTex/145797832', rendering from camera 'cam1_sensor', > relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 > 21:22:52: Font Consoleusing texture size 512x256 > 21:22:52: Info: Freetype returned null for character 141 in font Console > 21:22:52: Info: Freetype returned null for character 160 in font Console > 21:22:52: Texture: ConsoleTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) > with hardware generated mipmaps from Image. Internal format is > PF_BYTE_LA,512x256x1. > 21:22:52: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as > manually loaded, but no manual loader was provided. This Resource will > be lost if it has to be reloaded. > 21:22:52: Texture: spot_shadow_fade.png: Loading 1 > faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. > Internal format is PF_X8R8G8B8,128x128x1. > 21:22:52: GLSL link result : > 21:22:56: Render Target 'WindowName' Average FPS: 33.4028 Best FPS: > 61.6915 Worst FPS: 0.893256 > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
