I tried this, but it didn't work.
With a constant turning speed (that should propably result in a more or less 
constant angular velocity) I get values from -2 over 0 to 2.
In my opinion angular velocity is, how much the angle on a specific axis 
changes in time. So the vaules should raise and then, stay constant.
The values I get are sinus-like.

Jonas
-
-----Ursprüngliche Nachricht-----
Von: Gazebo developers <[email protected]>
Betreff: Re: [PlayerStage-Gazebo] Simulate gyroscope in gazebo


Hello,

There is a function in gazebo's quaternion class to convert to Euler
angles. It might be easier to work with.

-nate

On 10/29/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> Hello again :-)
> My quaternion to angle conversion seemed to be completely wrong.
> Does anybody know how to convert the Quaternion from Body->GetAngularVel() to 
> degrees / second?
> I tried a lot of formulas, but they all don't work. The output becomes 
> smaller and bigger although I run it with a constant rotation speed.
> So the angular velocity also has to be more or less constant, doesn't it?
>
> Thanks in advance
>
> Jonas
> -----Ursprüngliche Nachricht-----
> Von: Gazebo developers <[email protected]>
> Gesendet: 23.10.07 19:46:05
> An: "Gazebo developers" <[email protected]>
> Betreff: Re: [PlayerStage-Gazebo] Simulate gyroscope in gazebo
>
>
> Yeah, the drift does seem to be a problem. Are there any mathematical
> models for drift, or simple ways to estimate it? If all else fails,
> maybe adding a little gaussian noise will do the trick. However, take
> that with a grain of salt, I'm no expert on gyroscopes.
>
> -nate
>
> On 10/23/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > The object does not have to spin. I only need orientation and drift.
> > Orientation seems to be no problem, I got this by converting the Global 
> > Pose Quaternion.
> > But drift seems to be a problem, doesn't it?
> >
> > Jonas
> >
> > -----Ursprüngliche Nachricht-----
> > Von: Gazebo developers <[email protected]>
> > Gesendet: 22.10.07 23:59:05
> >
> >
> > A gyroscope might be possible. Do you want an actively spinning
> > object, or just a sensor that measures/maintains orientation?
> >
> > -nate
> >
> > On 10/18/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> > > Is there any way (or better a plugin ) to simulate a gyroscope in gazebo?
> > >
> > > Jonas

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