Can you provide some more information? What type of geometry are your
using? And exactly what function are you using to get/set the angular
velocity?

-nate

On 10/29/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> I tried this, but it didn't work.
> With a constant turning speed (that should propably result in a more or less 
> constant angular velocity) I get values from -2 over 0 to 2.
> In my opinion angular velocity is, how much the angle on a specific axis 
> changes in time. So the vaules should raise and then, stay constant.
> The values I get are sinus-like.
>
> Jonas
> -
> -----Ursprüngliche Nachricht-----
> Von: Gazebo developers <[email protected]>
> Betreff: Re: [PlayerStage-Gazebo] Simulate gyroscope in gazebo
>
>
> Hello,
>
> There is a function in gazebo's quaternion class to convert to Euler
> angles. It might be easier to work with.
>
> -nate
>
> On 10/29/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> > Hello again :-)
> > My quaternion to angle conversion seemed to be completely wrong.
> > Does anybody know how to convert the Quaternion from Body->GetAngularVel() 
> > to degrees / second?
> > I tried a lot of formulas, but they all don't work. The output becomes 
> > smaller and bigger although I run it with a constant rotation speed.
> > So the angular velocity also has to be more or less constant, doesn't it?
> >
> > Thanks in advance
> >
> > Jonas
> > -----Ursprüngliche Nachricht-----
> > Von: Gazebo developers <[email protected]>
> > Gesendet: 23.10.07 19:46:05
> > An: "Gazebo developers" <[email protected]>
> > Betreff: Re: [PlayerStage-Gazebo] Simulate gyroscope in gazebo
> >
> >
> > Yeah, the drift does seem to be a problem. Are there any mathematical
> > models for drift, or simple ways to estimate it? If all else fails,
> > maybe adding a little gaussian noise will do the trick. However, take
> > that with a grain of salt, I'm no expert on gyroscopes.
> >
> > -nate
> >
> > On 10/23/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> > > Hi,
> > >
> > > The object does not have to spin. I only need orientation and drift.
> > > Orientation seems to be no problem, I got this by converting the Global 
> > > Pose Quaternion.
> > > But drift seems to be a problem, doesn't it?
> > >
> > > Jonas
> > >
> > > -----Ursprüngliche Nachricht-----
> > > Von: Gazebo developers <[email protected]>
> > > Gesendet: 22.10.07 23:59:05
> > >
> > >
> > > A gyroscope might be possible. Do you want an actively spinning
> > > object, or just a sensor that measures/maintains orientation?
> > >
> > > -nate
> > >
> > > On 10/18/07, Jonas Lanvers <[EMAIL PROTECTED]> wrote:
> > > > Is there any way (or better a plugin ) to simulate a gyroscope in 
> > > > gazebo?
> > > >
> > > > Jonas
>
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