Sorry, I forgot to attach the file.

> Hello,
>
> I am experiencing almost the same problem in a 32-bit (Fedora 8 i368)
> nvidia-based laptop when I try to run Gazebo-0.8 (svn rev. 201): FLTK
> works fine but OGRE rendering window is always black. Gazebo is installed
> in '/usr/local', Media folder is located at '/usr/local/share/gazebo' and
> 'gazeborc' file is in Gazebo's root directory. So, apparently everthing
> looks good. In addition, OGRE demos also work fluently.
>
> The following are the system's components:
>
> CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz
> GL_VERSION = 2.1.1 NVIDIA 100.14.19
> GL_RENDERER = GeForce 8600M GS/PCI/SSE2
>
> I also usually develop on a desktop machine with the same software
> configuration (Fedora 8 i368) where, in contrast, Gazebo-0.8 (svn rev.
> 201) works fine (OGRE rendering included). The following are its
> components:
>
> CPU ID: GenuineIntel: Intel(R) Pentium(R)4 CPU 3.00GHz
> GL_VERSION = 2.1.1 NVIDIA 100.14.19
> GL_RENDERER = GeForce 7600 GS/PCI/SSE2
>
> I am new to 3d rendering but I suspect that it could be a graphic card
> issue. It seems that the render method used by gazebo is not supported by
> the new GeForce M Series card. I attach the laptop's Ogre.log file.
>
> Thank you in advance,
>
> Borja.
>
>
>> While I am running a 64-bit capable processor please note that I am
>> running
>> all libraries compiled for a 32-bit architecture. But it does seem as
>> though
>> the 64 bit processors may be the common link.
>>
>> And possibly NVidia cards also, so far I think we have all been running
>> NVidia
>> cards.
>>
>> Is there anyone out there who is successfully running
>> Gazebo-0.8/Gazebo-svn
>> with an NVidia card and an AMD 64 processor?
>>
>> Most of us also seem to be using Ubuntu although other distributions
>> have
>> been
>> mentioned including openSuse 10.2 32-bit, openSuse 10.3 64bit, Ubuntu
>> 32,
>> and
>> Ubuntu 64.
>>
>> Specifically I am running:
>> Kubuntu 7.10 _Gutsy Gibbon_ - Release i386 (20071016.1)
>>
>> Sandy,
>> You have done a lot of troubleshooting on this issue when I look back
>> through
>> your posts I have not seen mention of your processor type. Is it perhaps
>> an
>> AMD 64 bit?
>>
>> Kristen,
>> It would also be helpful if we knew what processor you were running.
>>
>> Thank you all for your help.
>>
>> Sawyer
>>
>> On Thursday 20 December 2007 5:56:53 am Jordi wrote:
>>> If Kristen's new machine is also a 64-bit machine, it seems clear that
>>> the
>>> problem happens on 64-bit machine only. Am I wrong?
>>> Thank you all, this information will help a lot!
>>>
>>> On Dec 20, 2007 7:19 PM, Sawyer <[EMAIL PROTECTED]> wrote:
>>> > I also am experiencing issues with a black screen and am able to see
>>> and
>>> > manipulate all the fltk screen controls and data except the camera
>>> > window. I
>>> > have had no problem running other 3d apps including glxgears and
>>> > gazebo-0.7.0. The main difference I am having vs. the other reports
>>> is
>>> > that
>>> > when I capture frames those frames are also black. I have tried
>>> several
>>> > of the svn builds since before and after the official 0.8-pre1
>>> release.
>>> >
>>> > AMD Sempron
>>> > NVidia Graphics card
>>> > Ubuntu 32
>>> > custom kernel and hand installed/compiled nvidia driver
>>> > ogre and all other pre-reqs installed from ubuntu repositories except
>>> > ode.
>>> >
>>> > Hope this helps us track down the issue.
>>> >
>>> > Sawyer
>>> >
>>
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>
>
>
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10:49:11: Creating resource group General
10:49:11: Creating resource group Internal
10:49:11: Creating resource group Autodetect
10:49:11: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:49:11: Registering ResourceManager for type Material
10:49:11: Registering ResourceManager for type Mesh
10:49:11: Registering ResourceManager for type Skeleton
10:49:11: MovableObjectFactory for type 'ParticleSystem' registered.
10:49:11: OverlayElementFactory for type Panel registered.
10:49:11: OverlayElementFactory for type BorderPanel registered.
10:49:11: OverlayElementFactory for type TextArea registered.
10:49:11: Registering ResourceManager for type Font
10:49:11: ArchiveFactory for archive type FileSystem registered.
10:49:11: ArchiveFactory for archive type Zip registered.
10:49:11: FreeImage version: 3.9.3
10:49:11: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:49:11: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi
10:49:11: DDS codec registering
10:49:11: Registering ResourceManager for type HighLevelGpuProgram
10:49:11: Registering ResourceManager for type Compositor
10:49:11: MovableObjectFactory for type 'Entity' registered.
10:49:11: MovableObjectFactory for type 'Light' registered.
10:49:11: MovableObjectFactory for type 'BillboardSet' registered.
10:49:11: MovableObjectFactory for type 'ManualObject' registered.
10:49:11: MovableObjectFactory for type 'BillboardChain' registered.
10:49:11: MovableObjectFactory for type 'RibbonTrail' registered.
10:49:11: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
10:49:11: plugins.cfg not found, automatic plugin loading disabled.
10:49:11: *-*-* OGRE Initialising
10:49:11: *-*-* Version 1.4.5 (Eihort)
10:49:11: Loading library /usr/local/lib/OGRE/RenderSystem_GL.so
10:49:11: Installing plugin: GL RenderSystem
10:49:11: OpenGL Rendering Subsystem created.
10:49:11: Plugin successfully installed
10:49:11: Loading library /usr/local/lib/OGRE/Plugin_ParticleFX.so
10:49:11: Installing plugin: ParticleFX
10:49:11: Particle Emitter Type 'Point' registered
10:49:11: Particle Emitter Type 'Box' registered
10:49:11: Particle Emitter Type 'Ellipsoid' registered
10:49:11: Particle Emitter Type 'Cylinder' registered
10:49:11: Particle Emitter Type 'Ring' registered
10:49:11: Particle Emitter Type 'HollowEllipsoid' registered
10:49:11: Particle Affector Type 'LinearForce' registered
10:49:11: Particle Affector Type 'ColourFader' registered
10:49:11: Particle Affector Type 'ColourFader2' registered
10:49:11: Particle Affector Type 'ColourImage' registered
10:49:11: Particle Affector Type 'ColourInterpolator' registered
10:49:11: Particle Affector Type 'Scaler' registered
10:49:11: Particle Affector Type 'Rotator' registered
10:49:11: Particle Affector Type 'DirectionRandomiser' registered
10:49:11: Particle Affector Type 'DeflectorPlane' registered
10:49:11: Plugin successfully installed
10:49:11: Loading library /usr/local/lib/OGRE/Plugin_BSPSceneManager.so
10:49:11: Installing plugin: BSP Scene Manager
10:49:11: Plugin successfully installed
10:49:11: Loading library /usr/local/lib/OGRE/Plugin_OctreeSceneManager.so
10:49:11: Installing plugin: Octree & Terrain Scene Manager
10:49:11: Plugin successfully installed
10:49:11: Added resource location '/usr/local/share/gazebo/Media' of type 'FileSystem' to resource group 'General'
10:49:11: Added resource location '/usr/local/share/gazebo/Media/fonts' of type 'FileSystem' to resource group 'General'
10:49:11: Added resource location '/usr/local/share/gazebo/Media/materials/programs' of type 'FileSystem' to resource group 'General'
10:49:11: Added resource location '/usr/local/share/gazebo/Media/materials/scripts' of type 'FileSystem' to resource group 'General'
10:49:11: Added resource location '/usr/local/share/gazebo/Media/materials/textures' of type 'FileSystem' to resource group 'General'
10:49:11: Added resource location '/usr/local/share/gazebo/Media/models' of type 'FileSystem' to resource group 'General'
10:49:11: CPU Identifier & Features
10:49:11: -------------------------
10:49:11:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     T7100  @ 1.80GHz
10:49:11:  *      SSE: yes
10:49:11:  *     SSE2: yes
10:49:11:  *     SSE3: yes
10:49:11:  *      MMX: yes
10:49:11:  *   MMXEXT: yes
10:49:11:  *    3DNOW: no
10:49:11:  * 3DNOWEXT: no
10:49:11:  *     CMOV: yes
10:49:11:  *      TSC: yes
10:49:11:  *      FPU: yes
10:49:11:  *      PRO: yes
10:49:11:  *       HT: no
10:49:11: -------------------------
10:49:11: ******************************
*** Starting GLX Subsystem ***
******************************
10:49:11: GLRenderSystem::createRenderWindow "WindowName", 640x480 windowed  miscParams: parentWindowHandle=166392112 0 60817412 166472568 
10:49:11: GLXWindow::create
10:49:11: Parsing miscParams
10:49:11: GLXWindow::create -- Best visual is 36
10:49:11: GL_VERSION = 2.1.1 NVIDIA 100.14.19
10:49:11: GL_VENDOR = NVIDIA Corporation
10:49:11: GL_RENDERER = GeForce 8600M GS/PCI/SSE2
10:49:11: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EX
 T_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_te
 xture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_textu
 re_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
10:49:11: ***************************
10:49:11: *** GL Renderer Started ***
10:49:11: ***************************
10:49:11: Registering ResourceManager for type GpuProgram
10:49:11: GLSL support detected
10:49:11: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
10:49:11: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 
10:49:11: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:11: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
10:49:12: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
10:49:12: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
10:49:12: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
10:49:12: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
10:49:12: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
10:49:12: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 
10:49:12: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
10:49:12: RenderSystem capabilities
10:49:12: -------------------------
10:49:12:  * Hardware generation of mipmaps: yes
10:49:12:  * Texture blending: yes
10:49:12:  * Anisotropic texture filtering: yes
10:49:12:  * Dot product texture operation: yes
10:49:12:  * Cube mapping: yes
10:49:12:  * Hardware stencil buffer: yes
10:49:12:    - Stencil depth: 8
10:49:12:    - Two sided stencil support: yes
10:49:12:    - Wrap stencil values: yes
10:49:12:  * Hardware vertex / index buffers: yes
10:49:12:  * Vertex programs: yes
10:49:12:    - Max vertex program version: vp40
10:49:12:  * Fragment programs: yes
10:49:12:    - Max fragment program version: fp40
10:49:12:  * Texture Compression: yes
10:49:12:    - DXT: yes
10:49:12:    - VTC: yes
10:49:12:  * Scissor Rectangle: yes
10:49:12:  * Hardware Occlusion Query: yes
10:49:12:  * User clip planes: yes
10:49:12:  * VET_UBYTE4 vertex element type: yes
10:49:12:  * Infinite far plane projection: yes
10:49:12:  * Hardware render-to-texture: yes
10:49:12:  * Floating point textures: yes
10:49:12:  * Non-power-of-two textures: yes
10:49:12:  * Volume textures: yes
10:49:12:  * Multiple Render Targets: 8
10:49:12:  * Point Sprites: yes
10:49:12:  * Extended point parameters: yes
10:49:12:  * Max Point Size: 63.375
10:49:12:  * Vertex texture fetch: yes
10:49:12:    - Max vertex textures: 32
10:49:12:    - Vertex textures shared: yes
10:49:12: Registering ResourceManager for type Texture
10:49:12: ResourceBackgroundQueue - threading disabled
10:49:12: Particle Renderer Type 'billboard' registered
10:49:12: SceneManagerFactory for type 'BspSceneManager' registered.
10:49:12: Registering ResourceManager for type BspLevel
10:49:12: SceneManagerFactory for type 'OctreeSceneManager' registered.
10:49:12: SceneManagerFactory for type 'TerrainSceneManager' registered.
10:49:12: TerrainSceneManager: Registered a new PageSource for type Heightmap
10:49:12: Parsing scripts for resource group Autodetect
10:49:12: Finished parsing scripts for resource group Autodetect
10:49:12: Parsing scripts for resource group General
10:49:12: Parsing script Gazebo.material
10:49:12: GLSL compiling: Gazebo/PointLightVS
10:49:12: GLSL compiled : Gazebo/PointLightVS
10:49:12: GLSL compiling: Gazebo/PointLightFS
10:49:12: GLSL compiled : Gazebo/PointLightFS
10:49:12: GLSL compiling: Gazebo/SpotLightVS
10:49:12: GLSL compiled : Gazebo/SpotLightVS
10:49:12: GLSL compiling: Gazebo/SpotLightFS
10:49:12: GLSL compiled : Gazebo/SpotLightFS
10:49:12: GLSL compiling: Gazebo/AmbientOneTextureVS
10:49:12: GLSL compiled : Gazebo/AmbientOneTextureVS(22) : warning C7011: implicit cast from "int" to "float"
(18) : warning C7011: implicit cast from "int" to "float"
(18) : warning C7011: implicit cast from "int" to "float"

10:49:12: GLSL compiling: Gazebo/AmbientOneTextureFS
10:49:12: GLSL compiled : Gazebo/AmbientOneTextureFS
10:49:12: Parsing script Gazebo.fontdef
10:49:12: Parsing script sample.fontdef
10:49:12: Bad attribute line: glyph	 	0.152344	0.125	0.160156	0.1875 in font Ogre
10:49:12: Finished parsing scripts for resource group General
10:49:12: Parsing scripts for resource group Internal
10:49:12: Finished parsing scripts for resource group Internal
10:49:12: FreeImage error: 'JPEG parameter struct mismatch: library thinks size is 464, caller expects 428' when loading format JPEG
10:49:12: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Error loading texture clouds.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Creating viewport on target 'WindowName', rendering from camera '__GAZEBO_CAMERA__', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
10:49:12: Font Arialusing texture size 2048x1024
10:49:12: Info: Freetype returned null for character 160 in font Arial
10:49:12: Texture: ArialTexture: Loading 1 faces(PF_BYTE_LA,2048x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_BYTE_LA,2048x1024x1.
10:49:12: WARNING: Mesh instance 'unit_sphere' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:49:12: WARNING: Mesh instance 'joint_anchor' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:49:12: WARNING: Mesh instance 'unit_box' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:49:12: WARNING: Mesh instance 'unit_cylinder' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:49:12: FreeImage error: 'JPEG parameter struct mismatch: library thinks size is 464, caller expects 428' when loading format JPEG
10:49:12: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Error loading texture grass_1024.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Mesh: Loading pioneer2dx/chassis.mesh.
10:49:12: Can't assign material Material.002 to SubEntity of Unnamed_9_VISUAL_0_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Mesh: Loading pioneer2at/chassis_top.mesh.
10:49:12: Can't assign material Material.003 to SubEntity of Unnamed_9_VISUAL_1_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Mesh: Loading pioneer2at/sonarbank.mesh.
10:49:12: Can't assign material default to SubEntity of Unnamed_9_VISUAL_2_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Can't assign material default to SubEntity of Unnamed_9_VISUAL_3_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Mesh: Loading pioneer2dx/tire.mesh.
10:49:12: Can't assign material Material.004 to SubEntity of Unnamed_11_VISUAL_0_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Mesh: Loading pioneer2at/wheel.mesh.
10:49:12: Can't assign material Material.010 to SubEntity of Unnamed_11_VISUAL_1_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Can't assign material Material.004 to SubEntity of Unnamed_13_VISUAL_0_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Can't assign material Material.010 to SubEntity of Unnamed_13_VISUAL_1_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Mesh: Loading sicklms200.mesh.
10:49:12: Can't assign material Material/SOLID to SubEntity of Unnamed_18_VISUAL_0_ENTITY because this Material does not exist. Have you forgotten to define it in a .material script?
10:49:12: Creating viewport on target 'rtt/cam1_sensor_RttTex/168075960', rendering from camera 'cam1_sensor', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
10:49:12: WARNING: Texture instance 'cam1_sensor_RttTex' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:49:12: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:49:12: FreeImage error: 'JPEG parameter struct mismatch: library thinks size is 464, caller expects 428' when loading format JPEG
10:49:12: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Error loading texture grass_1024.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: FreeImage error: 'JPEG parameter struct mismatch: library thinks size is 464, caller expects 428' when loading format JPEG
10:49:12: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Error loading texture grass_1024.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: FreeImage error: 'JPEG parameter struct mismatch: library thinks size is 464, caller expects 428' when loading format JPEG
10:49:12: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:12: Error loading texture grass_1024.jpg. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(7:InternalErrorException): Error decoding image in FreeImageCodec::decode at OgreFreeImageCodec.cpp (line 343)
10:49:16: Render Target 'WindowName' Average FPS: 23.0454 Best FPS: 33.6301 Worst FPS: 0.626174
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