As fast hacks I can think of:
Try giving it more torque to the wheels
Add a low body so the contact point is lower.
On Sun, Mar 2, 2008 at 1:30 PM, JJLDJ <[EMAIL PROTECTED]> wrote:
>
> Greetings,
>
> I'm fairly new to Gazebo and am trying to develop a box-pushing system.
> I'm
> using a recent SVN version (272), but can update if necessary.
>
> So far I've managed to get the standard Pioneer robot moving around
> predictably and have placed some 1x1x1 boxes in its path. The robot will
> push the box, but very, very slowly. It looks like the robot may be making
> contact with the box too high, and is thus tipping the box slightly away
> from it, which is causing it to be pushed at an angle that tries to force
> it
> into the ground. I suspect that that may be the cause of the slow-down,
> but
> am not sure how to tell or how to work around it. I tried modifying the
> model, but I was getting all sorts of strange effects and wanted to get
> some
> advice before spending more time on that angle.
>
> I wasn't able to figure out how to affect the frictional coefficients, but
> neither playing with the masses of the robot and/or box, nor changing the
> gravitational force seemed to help with the problem.
>
> Any thoughts on the matter would be much appreciated. If anyone knows of
> any
> working examples or any relevant documentation, that would be great as
> well.
>
> Thanks
> --
> View this message in context:
> http://www.nabble.com/Box-Pushing-in-Gazebo-tp15784114p15784114.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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--
Jordi Polo Carres
NLP laboratory - NAIST
http://www.bahasara.org
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