Hello, The latest SVN version of gazebo has friction implemented.
To set the friction coefficient of a geom use: <geom> <mu1>0.5</mu1> </geom> Play with the values for the desired effect: 1.0 will allow the box to be pushed easily and it won't continue to slide. -nate On Sat, Mar 1, 2008 at 9:14 PM, Jordi Polo <[EMAIL PROTECTED]> wrote: > > As fast hacks I can think of: > Try giving it more torque to the wheels > Add a low body so the contact point is lower. > > > > > On Sun, Mar 2, 2008 at 1:30 PM, JJLDJ <[EMAIL PROTECTED]> wrote: > > > > > Greetings, > > > > I'm fairly new to Gazebo and am trying to develop a box-pushing system. > I'm > > using a recent SVN version (272), but can update if necessary. > > > > So far I've managed to get the standard Pioneer robot moving around > > predictably and have placed some 1x1x1 boxes in its path. The robot will > > push the box, but very, very slowly. It looks like the robot may be making > > contact with the box too high, and is thus tipping the box slightly away > > from it, which is causing it to be pushed at an angle that tries to force > it > > into the ground. I suspect that that may be the cause of the slow-down, > but > > am not sure how to tell or how to work around it. I tried modifying the > > model, but I was getting all sorts of strange effects and wanted to get > some > > advice before spending more time on that angle. > > > > I wasn't able to figure out how to affect the frictional coefficients, but > > neither playing with the masses of the robot and/or box, nor changing the > > gravitational force seemed to help with the problem. > > > > Any thoughts on the matter would be much appreciated. If anyone knows of > any > > working examples or any relevant documentation, that would be great as > well. > > > > Thanks > > -- > > View this message in context: > http://www.nabble.com/Box-Pushing-in-Gazebo-tp15784114p15784114.html > > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by: Microsoft > > Defy all challenges. Microsoft(R) Visual Studio 2008. > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > > Playerstage-gazebo mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > -- > Jordi Polo Carres > NLP laboratory - NAIST > http://www.bahasara.org > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
