> Why install Joint.hh and HingeJoint.hh and not the other?

I just installed what I needed for the plugin controller I'm working
on. I'm not sure what exactly should be installed (everything?). At
the moment I think the majority of the headers aren't. It seems like a
separate issue, perhaps it merits a patch of it's own? You have a
point, in that I should probably install all the headers or none of
them to keep things tidy.

> I guess the functionality can be extended to arbitrary plugins and not only
> controllers.

I assume it would be fairly simple to do, but the plugin loading code
should be moved out of the controller factory in that case. I haven't
looked at plugins for anything else yet.

> Also, why did you need this functionality in the first place?

The same reason player and stage have plugins. It's easier to develop
a model outside the source tree up until it's ready to be released. It
also saves you from building the whole of gazebo every time you modify
a WIP controller.

Thanks,
David

>
> On Sat, Mar 8, 2008 at 3:01 PM, David Olsen <[EMAIL PROTECTED]> wrote:
>
> > Hi,
> >
> > I just submitted a patch that adds plugin controller functionality to
> > gazebo.
> >
> >
> > http://sourceforge.net/tracker/index.php?func=detail&aid=1909966&group_id=42445&atid=433166
> >
> > Since this is my first patch, I'd appreciate any comments people have
> > on it. Is there anything I need to change to make it suitable?
> >
> > It works by loading a shared library specified in the world file like
> > this:
> >
> > <controller:controllerName name="controller1" plugin="controllerName.so">
> >
> > The shared library has to be built with -module.
> >
> > Thanks,
> > David
> >
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>
>
>
> --
> Jordi Polo Carres
> NLP laboratory - NAIST
> http://www.bahasara.org

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