I did the same tests I talked about last mails with the helicopter

upside down and the results are the same. Sometimes the simulation 
crashes, some other not.

Last thing: I incresed the frequency of calling from matlab the 
libgazebo (from 1 Hz to 10 Hz) and now (as I expected), if the 
simulation crashes, it does around 10 seconds and not 50.

Domenico

Jordi Polo ha scritto:
>
> I don 't think it's a problem with that code.
> If you just make the helicopter go up and turn it upside down, the 
> cameras don't fall but will fall even with the physics disabled if you 
> wait in that position 50 seconds?
>
>
>
>
> On Fri, Mar 21, 2008 at 11:55 PM, <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Yes, it is a possibility also if it's strange that the crash
>     happens only
>     after 50-55 seconds.
>
>     There is a command to impose directly the quaternion instead of euler
>     angles, using libgazebo? In this case I can do other tests to
>     verify this
>     hypothesis!
>
>     Thank you
>
>     Domenico
>
>
>     > Then it really seems like a quatern etc conversion bug.
>     > Unfortunately I will not be able to use the computer in 3 or 4
>     days. I'll
>     > try to find it once I come back.
>     > If someone has related problem please explain them, it may help
>     to find
>     > the
>     > bug.
>     >
>     >
>     > On Thu, Mar 20, 2008 at 7:53 PM, Domenico Leonello
>     > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
>     > wrote:
>     >
>     >> I tried it right now and I confirm you that now the pause
>     option works
>     >> well (It is possible to see on the GUI window that the
>     simulation is
>     >> paused). On the other side the camera problem remains. So now
>     we can
>     >> probably exclude an ODE problems.
>     >>
>     >> Any other idea?
>     >>
>     >> Thank you
>     >>
>     >> Jordi Polo ha scritto:
>     >> >
>     >> > Since revision 4427 (1 minute ago).
>     >> > The pause boolean in the Simulator interface should behave like a
>     >> > pause/play button (couldn't try it, I need to sleep now) so
>     write true
>     >> > there each time you want to change the state.
>     >> > The value of the state can be read in the new state member.
>     >> > So
>     >> >
>     >> > if (simIface->data->state==1) //running
>     >> >   simIface->data->pause =true; //pause it
>     >> >
>     >> > or similar should work
>     >> >
>     >> > Note that this interface can be modified soon (Nate should
>     review it)
>     >> >
>     >> >
>     >> > On Thu, Mar 20, 2008 at 2:23 AM, Domenico Leonello
>     >> > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>     <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>>
>     wrote:
>     >> >
>     >> >     for me it's not important the physics so I would like to
>     turn it
>     >> off.
>     >> >
>     >> >     There is any method via libgazebo?
>     >> >
>     >> >     Jordi Polo ha scritto:
>     >> >     >
>     >> >     > You can turn off the physics simulation pressing the
>     SPACE key
>     >> >     in the
>     >> >     > gazebo window. Do you need to access to that method via
>     >> libgazebo?
>     >> >     > No physics means everything static and bodies can
>     collide and
>     >> enter
>     >> >     > one another.
>     >> >     >
>     >> >     > The camera problem is really weird...
>     >> >     >
>     >> >     >
>     >> >     > On Thu, Mar 20, 2008 at 1:35 AM, Domenico Leonello
>     >> >     > <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>>>
>     >> >     wrote:
>     >> >     >
>     >> >     >     Hi,
>     >> >     >
>     >> >     >     I did other tests with my program and I noticed this:
>     >> >     >
>     >> >     >     when the euler angles I passed are minor or equal
>     to 12 deg
>     >> >     (I passed
>     >> >     >     the equivalent radiant value), all worked fine.
>     Otherwise I
>     >> >     had that
>     >> >     >     strange camera problem. It can be a problem with some
>     >> >     internal setting
>     >> >     >     position/attitude? A strange conversion
>     euler/quaternion?
>     >> >     >
>     >> >     >     I don't believe it is a ODE problem because I don't
>     have any
>     >> >     real
>     >> >     >     dynamic integration (I impose the position/attitude
>     >> >     recursively to an
>     >> >     >     object, nothing else) but eventually what kind of
>     change can
>     >> >     I do with
>     >> >     >     ODE parameters? Is it possible to turn off the ODE
>     >> >     integration during
>     >> >     >     libgazebo calls? (ie, can I use a completely static
>     >> >     environment?)
>     >> >     >
>     >> >     >     Thank you
>     >> >     >
>     >> >     >     Domenico
>     >> >     >
>     >> >     >     Jordi Polo ha scritto:
>     >> >     >     >
>     >> >     >     > You said that you haven't this problem before.
>     >> >     >     > Do you mean that you were using the same control
>     program,
>     >> >     >     upgrading to
>     >> >     >     > Gazebo make the problem appears and downgrading
>     it don't
>     >> >     make it
>     >> >     >     > disappear?
>     >> >     >     >
>     >> >     >     > If the camera is really falling from the object
>     it should
>     >> be
>     >> a
>     >> >     >     problem
>     >> >     >     > with the physics, something have being changed, for
>     >> >     instance the
>     >> >     >     > friction parameter mu1 now is taken into account
>     for the
>     >> >     >     friction. You
>     >> >     >     > can try changing that.
>     >> >     >     > Also the rendering method of the system can be
>     configured
>     >> >     in the
>     >> >     >     > .gazeborc file now.
>     >> >     >     > I can not remember of any other big change that
>     may be
>     >> >     affecting
>     >> >     >     you.
>     >> >     >     >
>     >> >     >     > Do you have the original file of the gazelle? It
>     may be a
>     >> good
>     >> >     >     > addition to the sets.
>     >> >     >     >
>     >> >     >     >
>     >> >     >     > On Mon, Mar 3, 2008 at 7:57 PM, Domenico Leonello
>     >> >     >     > <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>>
>     >> >     >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>>>>
>     >> >     >     wrote:
>     >> >     >     >
>     >> >     >     >     Thank you for the advice.
>     >> >     >     >
>     >> >     >     >     I attached the .world file (I tried some other
>     >> >     configuration
>     >> >     >     and the
>     >> >     >     >     result is the same, so...) and here the C code
>     >> >     >     >
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     
> /******************************************************************************************/
>     >> >     >     >     Initialization ....
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     
> /******************************************************************************************/
>     >> >     >     >
>     >> >     >     >        /// Connect to the libgazebo server
>     >> >     >     >        try
>     >> >     >     >        {
>     >> >     >     >        client->ConnectWait(ServerID, ClientID);
>     >> >     >     >        //client->Connect(ServerID);
>     >> >     >     >        }
>     >> >     >     >        catch (gazebo::GazeboError e)
>     >> >     >     >        {
>     >> >     >     >        std::cout << "Gazebo error: Unable to
>     connect\n" <<
>     >> >     e <<
>     >> >     >     "\n";
>     >> >     >     >        return;
>     >> >     >     >        }
>     >> >     >     >        /// Open the Left Camera interface
>     >> >     >     >        try
>     >> >     >     >        {
>     >> >     >     >        cam_leftIface->Open(client,
>     "left_iface-name");
>     >> >     >     >        }
>     >> >     >     >        catch (gazebo::GazeboError e)
>     >> >     >     >        {
>     >> >     >     >        std::cout << "Gazebo error: Unable to
>     connect to
>     >> >     the left
>     >> >     >     camera
>     >> >     >     >     interface\n"
>     >> >     >     >        << e << "\n";
>     >> >     >     >        return;
>     >> >     >     >        }
>     >> >     >     >
>     >> >     >     >        /// Open the Right Camera interface
>     >> >     >     >        try
>     >> >     >     >        {
>     >> >     >     >        cam_rightIface->Open(client,
>     "right_iface-name");
>     >> >     >     >        }
>     >> >     >     >        catch (gazebo::GazeboError e)
>     >> >     >     >        {
>     >> >     >     >        std::cout << "Gazebo error: Unable to
>     connect to
>     >> the
>     >> >     >     right camera
>     >> >     >     >     interface\n"
>     >> >     >     >        << e << "\n";
>     >> >     >     >        return;
>     >> >     >     >        }
>     >> >     >     >
>     >> >     >     >        /// Open the Simulation Interface
>     >> >     >     >        try
>     >> >     >     >        {
>     >> >     >     >            simIface->Open(client, "default");
>     >> >     >     >        }
>     >> >     >     >        catch (gazebo::GazeboError e)
>     >> >     >     >        {
>     >> >     >     >            std::cout << "Gazebo error: Unable to
>     connect
>     >> >     to the sim
>     >> >     >     >     interface\n" << e << "\n";
>     >> >     >     >            return;
>     >> >     >     >        }
>     >> >     >     >
>     >> >     >     >        /** Pausing simulation... (maybe not
>     needed!!) **/
>     >> >     >     >        simIface->Lock(1);
>     >> >     >     >        simIface->data->pause = 1;
>     >> >     >     >
>     >> >     >     >        /// Setting command name for imposing 3D
>     position
>     >> >     >     >        uint8_t model_req[32] = "set_pose3d";
>     >> >     >     >        memcpy(simIface->data->model_req,
>     model_req, 32);
>     >> >     >     >
>     >> >     >     >        /// Setting model name for imposing new
>     Pose in
>     >> >     Simulation
>     >> >     >     >     Interface
>     >> >     >     >        uint8_t model_name[512] = "helicopter";
>     >> >     >     >        memcpy(simIface->data->model_name, model_name,
>     >> 512);
>     >> >     >     >
>     >> >     >     >        /** Writing the current odometric
>     position... **/
>     >> >     >     >        simIface->data->model_pose.pos.x  =
>     >> cmd_pos_change[0];
>     >> >     >     >        simIface->data->model_pose.pos.y  =
>     >> cmd_pos_change[1];
>     >> >     >     >        simIface->data->model_pose.pos.z  =
>     >> cmd_pos_change[2];
>     >> >     >     >
>     >> >     >     >        simIface->data->model_pose.roll     =
>     >> >     cmd_rot_change[0];
>     >> >     >     >        simIface->data->model_pose.pitch  =
>     >> cmd_rot_change[1];
>     >> >     >     >        simIface->data->model_pose.yaw   =
>     >> cmd_rot_change[2];
>     >> >     >     >
>     >> >     >     >        /** Unlock simulation interface ... **/
>     >> >     >     >        simIface->Unlock();
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     
> /******************************************************************************************/
>     >> >     >     >     The cycle (called by matlab-simulink recursively)
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     
> /******************************************************************************************/
>     >> >     >     >
>     >> >     >     >      /** Lock simulation interface ... **/
>     >> >     >     >      simIface->Lock(1);
>     >> >     >     >
>     >> >     >     >      uint8_t model_name[512] = "helicopter";
>     >> >     >     >      memcpy(simIface->data->model_name,
>     model_name, 512);
>     >> >     >     >
>     >> >     >     >      /** Writing the current odometric
>     position... **/
>     >> >     >     >      simIface->data->model_pose.pos.x  =
>     >> cmd_pos_change[0];
>     >> >     >     >      simIface->data->model_pose.pos.y  =
>     >> cmd_pos_change[1];
>     >> >     >     >      simIface->data->model_pose.pos.z  =
>     >> cmd_pos_change[2];
>     >> >     >     >
>     >> >     >     >      simIface->data->model_pose.roll   =
>     >> cmd_rot_change[0];
>     >> >     >     >      simIface->data->model_pose.pitch  =
>     >> cmd_rot_change[1];
>     >> >     >     >      simIface->data->model_pose.yaw    =
>     >> cmd_rot_change[2];
>     >> >     >     >
>     >> >     >     >      /** Unlock simulation interface ... **/
>     >> >     >     >      simIface->Unlock();
>     >> >     >     >
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     
> /******************************************************************************************/
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     
> /******************************************************************************************/
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >     Here two screenshot of the left camera view:
>     the first
>     >> >     >     >     (left_frame_0001)
>     >> >     >     >     during a normal call, the last
>     (left_frame_0059) when
>     >> >     >     already the
>     >> >     >     >     simulation starts crashing after 50-60 calls.
>     >> >     >     >
>     >> >     >     >     Any idea? Is it possible that any system
>     update (using
>     >> >     aptitude)
>     >> >     >     >     created
>     >> >     >     >     any problem, for example to the ode or ogre
>     libraries?
>     >> >     >     >     Note that before I haven't encountered this
>     problem!
>     >> >     But now
>     >> >     >     I have it
>     >> >     >     >     also downgrading the SVN version of Gazebo!
>     >> >     >     >
>     >> >     >     >     I'm using Kubuntu (both Gusty and Feisty).
>     >> >     >     >
>     >> >     >     >     Tell me if I post any other usefull information!
>     >> >     >     >
>     >> >     >     >     Thank you
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >     Jordi ha scritto:
>     >> >     >     >     >
>     >> >     >     >     > Send me as much info as you can.
>     >> >     >     >     > If you can not send me the code or the
>     world file
>     >> >     for whatever
>     >> >     >     >     reason,
>     >> >     >     >     > send me a screenshot.
>     >> >     >     >     > Also send this mail to the ML so Nate and
>     others can
>     >> >     give some
>     >> >     >     >     advise.
>     >> >     >     >     > Lately I have not much time for Gazebo but
>     I'll try
>     >> >     to help
>     >> >     >     >     >
>     >> >     >     >     >
>     >> >     >     >     > On Fri, Feb 29, 2008 at 10:21 PM, Domenico
>     Leonello
>     >> >     >     >     > <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>>
>     >> >     >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>>>
>     >> >     >     >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>
>     >> >     >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>> <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>
>     >> >     >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>
>     >> >     <mailto:[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>>>>>>
>     >> >     >     >     wrote:
>     >> >     >     >     >
>     >> >     >     >     >     Hi,
>     >> >     >     >     >
>     >> >     >     >     >     maybe I found a bug in libgazebo. The
>     situation
>     >> >     is the
>     >> >     >     >     following.
>     >> >     >     >     >
>     >> >     >     >     >     Using MATLAB S-function I impose
>     recursively
>     >> >     position and
>     >> >     >     >     attitude
>     >> >     >     >     >     to an
>     >> >     >     >     >     object (with an helicopter mesh) with 2
>     cameras
>     >> >     mounted on
>     >> >     >     >     (like a
>     >> >     >     >     >     stereo pair).
>     >> >     >     >     >
>     >> >     >     >     >     I observed a strange behaviour during
>     the calls
>     >> to
>     >> >     >     >     libgazebo. If I
>     >> >     >     >     >     impose an attitude (also constant)
>     different
>     >> >     from (0,
>     >> >     >     0, 0),
>     >> >     >     >     after a
>     >> >     >     >     >     variable number of calls (it depends on the
>     >> >     entity of the
>     >> >     >     >     imposed
>     >> >     >     >     >     angles) the cameras seem to fall from the
>     >> >     helicopter and
>     >> >     >     >     give deformed
>     >> >     >     >     >     images (and then normally the simulation
>     >> crashes).
>     >> >     >     Sometimes it
>     >> >     >     >     >     happens
>     >> >     >     >     >     also that the trimesh attached to the
>     helicopter
>     >> >     body
>     >> >     >     stretches
>     >> >     >     >     >     and deforms.
>     >> >     >     >     >
>     >> >     >     >     >     If the imposed attitude is (0, 0, 0), I can
>     >> >      move the
>     >> >     >     >     cameras around
>     >> >     >     >     >     with no problem.
>     >> >     >     >     >
>     >> >     >     >     >     I didn't find any explanation to this
>     behaviour.
>     >> >     >     >     >     A memory error is unlikely (otherwise I
>     can't
>     >> >     explain why
>     >> >     >     >     with (0,
>     >> >     >     >     >     0, 0)
>     >> >     >     >     >     values all goes ok!).
>     >> >     >     >     >
>     >> >     >     >     >     Maybe it is a sort of conversion error
>     between
>     >> >     euler and
>     >> >     >     >     quaternions.
>     >> >     >     >     >     This can explain why the mesh
>     stretches, if the
>     >> >     quaternion
>     >> >     >     >     is not
>     >> >     >     >     >     normalized to1! But why it happens only
>     after
>     >> 50-60
>     >> >     >     calls of
>     >> >     >     >     libgazebo
>     >> >     >     >     >     and not immediatly? And wht it doesn't
>     happen
>     >> when
>     >> >     >     euler angles
>     >> >     >     >     >     are (0,
>     >> >     >     >     >     0, 0)?
>     >> >     >     >     >
>     >> >     >     >     >     If you need, I can send you pictured of the
>     >> deformed
>     >> >     >     >     helicopter and
>     >> >     >     >     >     camera sight. And I can also send any
>     >> information
>     >> >     >     about the
>     >> >     >     >     C code
>     >> >     >     >     >     that
>     >> >     >     >     >     calls libgazebo.
>     >> >     >     >     >
>     >> >     >     >     >     Thank you
>     >> >     >     >     >
>     >> >     >     >     >     Domenico
>     >> >     >     >     >
>     >> >     >     >     >
>     >> >     >     >     >
>     >> >     >     >     >
>     >> >     >     >     > --
>     >> >     >     >     > Jordi Polo Carres
>     >> >     >     >     > NLP laboratory - NAIST
>     >> >     >     >     > http://www.bahasara.org
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     -------------------------------------------------------------------------
>     >> >     >     >     This SF.net email is sponsored by: Microsoft
>     >> >     >     >     Defy all challenges. Microsoft(R) Visual
>     Studio 2008.
>     >> >     >     >    
>     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>     >> >     >     >     _______________________________________________
>     >> >     >     >     Playerstage-gazebo mailing list
>     >> >     >     >     [email protected]
>     <mailto:[email protected]>
>     >> >     <mailto:[email protected]
>     <mailto:[email protected]>>
>     >> >     >     <mailto:[email protected]
>     <mailto:[email protected]>
>     >> >     <mailto:[email protected]
>     <mailto:[email protected]>>>
>     >> >     >     >    
>     <mailto:[email protected]
>     <mailto:[email protected]>
>     >> >     <mailto:[email protected]
>     <mailto:[email protected]>>
>     >> >     >     <mailto:[email protected]
>     <mailto:[email protected]>
>     >> >     <mailto:[email protected]
>     <mailto:[email protected]>>>>
>     >> >     >     >
>     >> >    
>     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >
>     >> >     >     >
>     >> >     >     > --
>     >> >     >     > Jordi Polo Carres
>     >> >     >     > NLP laboratory - NAIST
>     >> >     >     > http://www.bahasara.org
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     ------------------------------------------------------------------------
>     >> >     >     >
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     -------------------------------------------------------------------------
>     >> >     >     > This SF.net email is sponsored by: Microsoft
>     >> >     >     > Defy all challenges. Microsoft(R) Visual Studio 2008.
>     >> >     >     >
>     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>     >> >     >     >
>     >> >     >
>     >> >
>     >>
>     ------------------------------------------------------------------------
>     >> >     >     >
>     >> >     >     > _______________________________________________
>     >> >     >     > Playerstage-gazebo mailing list
>     >> >     >     > [email protected]
>     <mailto:[email protected]>
>     >> >     <mailto:[email protected]
>     <mailto:[email protected]>>
>     >> >     >     <mailto:[email protected]
>     <mailto:[email protected]>
>     >> >     <mailto:[email protected]
>     <mailto:[email protected]>>>
>     >> >     >     >
>     >> >    
>     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>     >> >     >     >
>     >> >     >
>     >> >     >
>     >> >     >
>     >> >     >
>     >> >     > --
>     >> >     > Jordi Polo Carres
>     >> >     > NLP laboratory - NAIST
>     >> >     > http://www.bahasara.org
>     >> >
>     >> >
>     >> >
>     >> >
>     >> > --
>     >> > Jordi Polo Carres
>     >> > NLP laboratory - NAIST
>     >> > http://www.bahasara.org
>     >>
>     >
>     >
>     >
>     > --
>     > Jordi Polo Carres
>     > NLP laboratory - NAIST
>     > http://www.bahasara.org
>     >
>
>
>
>
>
> -- 
> Jordi Polo Carres
> NLP laboratory - NAIST
> http://www.bahasara.org



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