I do better.

I create a C code (like your libgazebo example) that do something similar to what my s-function do.

I send it to you so you can try it and tell me if you have the same problem I have (because also in this case I have the rendering deformation problem!)

If not, it is a problem of my system/gazebo/installation/whatever interaction. And in this case... I have no idea how to solve it!

In the .rar file you can find the C code, the scons for compilation and the world file (simplificated as respect to the real one I use).
Launch gazebo and then launch the example.

Thank you

Domenico

ps: apparently there isn't memory leak of gazebo using top.


Nate Koenig ha scritto:
Just a quick and dirty test, can you rerun your code, and monitor the
output of 'top'. I'm particularly interested in the memory used by
gazebo. There might be a memory leak somewhere.

I believe that in a previous email you mentioned you had C code that
would also call libgazebo. Does the C code have the same problems as
the Matlab code?

-nate

On Thu, Mar 27, 2008 at 8:05 AM, Domenico Leonello
<[EMAIL PROTECTED]> wrote:
I did the same tests I talked about last mails with the helicopter

 upside down and the results are the same. Sometimes the simulation
 crashes, some other not.

 Last thing: I incresed the frequency of calling from matlab the
 libgazebo (from 1 Hz to 10 Hz) and now (as I expected), if the
 simulation crashes, it does around 10 seconds and not 50.


 Domenico

 Jordi Polo ha scritto:
 >
 > I don 't think it's a problem with that code.
 > If you just make the helicopter go up and turn it upside down, the
 > cameras don't fall but will fall even with the physics disabled if you
 > wait in that position 50 seconds?
 >
 >
 >
 >
 > On Fri, Mar 21, 2008 at 11:55 PM, <[EMAIL PROTECTED]

<mailto:[EMAIL PROTECTED]>> wrote:
 >

    Yes, it is a possibility also if it's strange that the crash
 >     happens only
 >     after 50-55 seconds.
 >
 >     There is a command to impose directly the quaternion instead of euler
 >     angles, using libgazebo? In this case I can do other tests to
 >     verify this
 >     hypothesis!
 >
 >     Thank you
 >
 >     Domenico
 >
 >
 >     > Then it really seems like a quatern etc conversion bug.
 >     > Unfortunately I will not be able to use the computer in 3 or 4
 >     days. I'll
 >     > try to find it once I come back.
 >     > If someone has related problem please explain them, it may help
 >     to find
 >     > the
 >     > bug.
 >     >
 >     >
 >     > On Thu, Mar 20, 2008 at 7:53 PM, Domenico Leonello


    > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
 >     > wrote:
 >     >
 >     >> I tried it right now and I confirm you that now the pause
 >     option works
 >     >> well (It is possible to see on the GUI window that the
 >     simulation is
 >     >> paused). On the other side the camera problem remains. So now
 >     we can
 >     >> probably exclude an ODE problems.
 >     >>
 >     >> Any other idea?
 >     >>
 >     >> Thank you
 >     >>
 >     >> Jordi Polo ha scritto:
 >     >> >
 >     >> > Since revision 4427 (1 minute ago).
 >     >> > The pause boolean in the Simulator interface should behave like a
 >     >> > pause/play button (couldn't try it, I need to sleep now) so
 >     write true
 >     >> > there each time you want to change the state.
 >     >> > The value of the state can be read in the new state member.
 >     >> > So
 >     >> >
 >     >> > if (simIface->data->state==1) //running
 >     >> >   simIface->data->pause =true; //pause it
 >     >> >
 >     >> > or similar should work
 >     >> >
 >     >> > Note that this interface can be modified soon (Nate should
 >     review it)
 >     >> >
 >     >> >
 >     >> > On Thu, Mar 20, 2008 at 2:23 AM, Domenico Leonello
 >     >> > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>

    <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>>
 >     wrote:
 >     >> >
 >     >> >     for me it's not important the physics so I would like to
 >     turn it
 >     >> off.
 >     >> >
 >     >> >     There is any method via libgazebo?
 >     >> >
 >     >> >     Jordi Polo ha scritto:
 >     >> >     >
 >     >> >     > You can turn off the physics simulation pressing the
 >     SPACE key
 >     >> >     in the
 >     >> >     > gazebo window. Do you need to access to that method via
 >     >> libgazebo?
 >     >> >     > No physics means everything static and bodies can
 >     collide and
 >     >> enter
 >     >> >     > one another.
 >     >> >     >
 >     >> >     > The camera problem is really weird...
 >     >> >     >
 >     >> >     >
 >     >> >     > On Thu, Mar 20, 2008 at 1:35 AM, Domenico Leonello
 >     >> >     > <[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>

    >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>>>
 >     >> >     wrote:
 >     >> >     >
 >     >> >     >     Hi,
 >     >> >     >


    >> >     >     I did other tests with my program and I noticed this:
 >     >> >     >
 >     >> >     >     when the euler angles I passed are minor or equal
 >     to 12 deg
 >     >> >     (I passed
 >     >> >     >     the equivalent radiant value), all worked fine.
 >     Otherwise I
 >     >> >     had that
 >     >> >     >     strange camera problem. It can be a problem with some
 >     >> >     internal setting
 >     >> >     >     position/attitude? A strange conversion
 >     euler/quaternion?
 >     >> >     >
 >     >> >     >     I don't believe it is a ODE problem because I don't
 >     have any
 >     >> >     real
 >     >> >     >     dynamic integration (I impose the position/attitude
 >     >> >     recursively to an
 >     >> >     >     object, nothing else) but eventually what kind of
 >     change can
 >     >> >     I do with
 >     >> >     >     ODE parameters? Is it possible to turn off the ODE
 >     >> >     integration during
 >     >> >     >     libgazebo calls? (ie, can I use a completely static
 >     >> >     environment?)
 >     >> >     >
 >     >> >     >     Thank you
 >     >> >     >
 >     >> >     >     Domenico
 >     >> >     >
 >     >> >     >     Jordi Polo ha scritto:
 >     >> >     >     >
 >     >> >     >     > You said that you haven't this problem before.
 >     >> >     >     > Do you mean that you were using the same control
 >     program,
 >     >> >     >     upgrading to
 >     >> >     >     > Gazebo make the problem appears and downgrading
 >     it don't
 >     >> >     make it
 >     >> >     >     > disappear?
 >     >> >     >     >
 >     >> >     >     > If the camera is really falling from the object
 >     it should
 >     >> be
 >     >> a
 >     >> >     >     problem
 >     >> >     >     > with the physics, something have being changed, for
 >     >> >     instance the
 >     >> >     >     > friction parameter mu1 now is taken into account
 >     for the
 >     >> >     >     friction. You
 >     >> >     >     > can try changing that.
 >     >> >     >     > Also the rendering method of the system can be
 >     configured
 >     >> >     in the
 >     >> >     >     > .gazeborc file now.
 >     >> >     >     > I can not remember of any other big change that
 >     may be
 >     >> >     affecting
 >     >> >     >     you.
 >     >> >     >     >
 >     >> >     >     > Do you have the original file of the gazelle? It
 >     may be a
 >     >> good
 >     >> >     >     > addition to the sets.
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     > On Mon, Mar 3, 2008 at 7:57 PM, Domenico Leonello
 >     >> >     >     > <[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>>


    >> >     >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>>>>
 >     >> >     >     wrote:
 >     >> >     >     >
 >     >> >     >     >     Thank you for the advice.
 >     >> >     >     >
 >     >> >     >     >     I attached the .world file (I tried some other
 >     >> >     configuration
 >     >> >     >     and the
 >     >> >     >     >     result is the same, so...) and here the C code
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     
/******************************************************************************************/
 >     >> >     >     >     Initialization ....
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     
/******************************************************************************************/
 >     >> >     >     >
 >     >> >     >     >        /// Connect to the libgazebo server
 >     >> >     >     >        try
 >     >> >     >     >        {
 >     >> >     >     >        client->ConnectWait(ServerID, ClientID);
 >     >> >     >     >        //client->Connect(ServerID);
 >     >> >     >     >        }
 >     >> >     >     >        catch (gazebo::GazeboError e)
 >     >> >     >     >        {
 >     >> >     >     >        std::cout << "Gazebo error: Unable to
 >     connect\n" <<
 >     >> >     e <<
 >     >> >     >     "\n";
 >     >> >     >     >        return;
 >     >> >     >     >        }
 >     >> >     >     >        /// Open the Left Camera interface
 >     >> >     >     >        try
 >     >> >     >     >        {
 >     >> >     >     >        cam_leftIface->Open(client,
 >     "left_iface-name");
 >     >> >     >     >        }
 >     >> >     >     >        catch (gazebo::GazeboError e)
 >     >> >     >     >        {
 >     >> >     >     >        std::cout << "Gazebo error: Unable to
 >     connect to
 >     >> >     the left
 >     >> >     >     camera
 >     >> >     >     >     interface\n"
 >     >> >     >     >        << e << "\n";
 >     >> >     >     >        return;
 >     >> >     >     >        }
 >     >> >     >     >
 >     >> >     >     >        /// Open the Right Camera interface
 >     >> >     >     >        try
 >     >> >     >     >        {
 >     >> >     >     >        cam_rightIface->Open(client,
 >     "right_iface-name");
 >     >> >     >     >        }
 >     >> >     >     >        catch (gazebo::GazeboError e)
 >     >> >     >     >        {
 >     >> >     >     >        std::cout << "Gazebo error: Unable to
 >     connect to
 >     >> the
 >     >> >     >     right camera
 >     >> >     >     >     interface\n"
 >     >> >     >     >        << e << "\n";
 >     >> >     >     >        return;
 >     >> >     >     >        }
 >     >> >     >     >
 >     >> >     >     >        /// Open the Simulation Interface
 >     >> >     >     >        try
 >     >> >     >     >        {
 >     >> >     >     >            simIface->Open(client, "default");
 >     >> >     >     >        }
 >     >> >     >     >        catch (gazebo::GazeboError e)
 >     >> >     >     >        {
 >     >> >     >     >            std::cout << "Gazebo error: Unable to
 >     connect
 >     >> >     to the sim
 >     >> >     >     >     interface\n" << e << "\n";
 >     >> >     >     >            return;
 >     >> >     >     >        }
 >     >> >     >     >
 >     >> >     >     >        /** Pausing simulation... (maybe not
 >     needed!!) **/
 >     >> >     >     >        simIface->Lock(1);
 >     >> >     >     >        simIface->data->pause = 1;
 >     >> >     >     >
 >     >> >     >     >        /// Setting command name for imposing 3D
 >     position
 >     >> >     >     >        uint8_t model_req[32] = "set_pose3d";
 >     >> >     >     >        memcpy(simIface->data->model_req,
 >     model_req, 32);
 >     >> >     >     >
 >     >> >     >     >        /// Setting model name for imposing new
 >     Pose in
 >     >> >     Simulation
 >     >> >     >     >     Interface
 >     >> >     >     >        uint8_t model_name[512] = "helicopter";
 >     >> >     >     >        memcpy(simIface->data->model_name, model_name,
 >     >> 512);
 >     >> >     >     >
 >     >> >     >     >        /** Writing the current odometric
 >     position... **/
 >     >> >     >     >        simIface->data->model_pose.pos.x  =
 >     >> cmd_pos_change[0];
 >     >> >     >     >        simIface->data->model_pose.pos.y  =
 >     >> cmd_pos_change[1];
 >     >> >     >     >        simIface->data->model_pose.pos.z  =
 >     >> cmd_pos_change[2];
 >     >> >     >     >
 >     >> >     >     >        simIface->data->model_pose.roll     =
 >     >> >     cmd_rot_change[0];
 >     >> >     >     >        simIface->data->model_pose.pitch  =
 >     >> cmd_rot_change[1];
 >     >> >     >     >        simIface->data->model_pose.yaw   =
 >     >> cmd_rot_change[2];
 >     >> >     >     >
 >     >> >     >     >        /** Unlock simulation interface ... **/
 >     >> >     >     >        simIface->Unlock();
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     
/******************************************************************************************/
 >     >> >     >     >     The cycle (called by matlab-simulink recursively)
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     
/******************************************************************************************/
 >     >> >     >     >
 >     >> >     >     >      /** Lock simulation interface ... **/
 >     >> >     >     >      simIface->Lock(1);
 >     >> >     >     >
 >     >> >     >     >      uint8_t model_name[512] = "helicopter";
 >     >> >     >     >      memcpy(simIface->data->model_name,
 >     model_name, 512);
 >     >> >     >     >
 >     >> >     >     >      /** Writing the current odometric
 >     position... **/
 >     >> >     >     >      simIface->data->model_pose.pos.x  =
 >     >> cmd_pos_change[0];
 >     >> >     >     >      simIface->data->model_pose.pos.y  =
 >     >> cmd_pos_change[1];
 >     >> >     >     >      simIface->data->model_pose.pos.z  =
 >     >> cmd_pos_change[2];
 >     >> >     >     >
 >     >> >     >     >      simIface->data->model_pose.roll   =
 >     >> cmd_rot_change[0];
 >     >> >     >     >      simIface->data->model_pose.pitch  =
 >     >> cmd_rot_change[1];
 >     >> >     >     >      simIface->data->model_pose.yaw    =
 >     >> cmd_rot_change[2];
 >     >> >     >     >
 >     >> >     >     >      /** Unlock simulation interface ... **/
 >     >> >     >     >      simIface->Unlock();
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     
/******************************************************************************************/
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     
/******************************************************************************************/
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >     Here two screenshot of the left camera view:
 >     the first
 >     >> >     >     >     (left_frame_0001)
 >     >> >     >     >     during a normal call, the last
 >     (left_frame_0059) when
 >     >> >     >     already the
 >     >> >     >     >     simulation starts crashing after 50-60 calls.
 >     >> >     >     >
 >     >> >     >     >     Any idea? Is it possible that any system
 >     update (using
 >     >> >     aptitude)
 >     >> >     >     >     created
 >     >> >     >     >     any problem, for example to the ode or ogre
 >     libraries?
 >     >> >     >     >     Note that before I haven't encountered this
 >     problem!
 >     >> >     But now
 >     >> >     >     I have it
 >     >> >     >     >     also downgrading the SVN version of Gazebo!
 >     >> >     >     >
 >     >> >     >     >     I'm using Kubuntu (both Gusty and Feisty).
 >     >> >     >     >
 >     >> >     >     >     Tell me if I post any other usefull information!
 >     >> >     >     >
 >     >> >     >     >     Thank you
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >     Jordi ha scritto:
 >     >> >     >     >     >
 >     >> >     >     >     > Send me as much info as you can.
 >     >> >     >     >     > If you can not send me the code or the
 >     world file
 >     >> >     for whatever
 >     >> >     >     >     reason,
 >     >> >     >     >     > send me a screenshot.
 >     >> >     >     >     > Also send this mail to the ML so Nate and
 >     others can
 >     >> >     give some
 >     >> >     >     >     advise.
 >     >> >     >     >     > Lately I have not much time for Gazebo but
 >     I'll try
 >     >> >     to help
 >     >> >     >     >     >
 >     >> >     >     >     >
 >     >> >     >     >     > On Fri, Feb 29, 2008 at 10:21 PM, Domenico
 >     Leonello
 >     >> >     >     >     > <[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>>
 >     >> >     >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>>>
 >     >> >     >     >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>
 >     >> >     >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>> <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>
 >     >> >     >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>
 >     >> >     <mailto:[EMAIL PROTECTED]
 >     <mailto:[EMAIL PROTECTED]>>>>>>
 >     >> >     >     >     wrote:
 >     >> >     >     >     >
 >     >> >     >     >     >     Hi,
 >     >> >     >     >     >
 >     >> >     >     >     >     maybe I found a bug in libgazebo. The
 >     situation
 >     >> >     is the
 >     >> >     >     >     following.
 >     >> >     >     >     >
 >     >> >     >     >     >     Using MATLAB S-function I impose
 >     recursively
 >     >> >     position and
 >     >> >     >     >     attitude
 >     >> >     >     >     >     to an
 >     >> >     >     >     >     object (with an helicopter mesh) with 2
 >     cameras
 >     >> >     mounted on
 >     >> >     >     >     (like a
 >     >> >     >     >     >     stereo pair).
 >     >> >     >     >     >
 >     >> >     >     >     >     I observed a strange behaviour during
 >     the calls
 >     >> to
 >     >> >     >     >     libgazebo. If I
 >     >> >     >     >     >     impose an attitude (also constant)
 >     different
 >     >> >     from (0,
 >     >> >     >     0, 0),
 >     >> >     >     >     after a
 >     >> >     >     >     >     variable number of calls (it depends on the
 >     >> >     entity of the
 >     >> >     >     >     imposed
 >     >> >     >     >     >     angles) the cameras seem to fall from the
 >     >> >     helicopter and
 >     >> >     >     >     give deformed
 >     >> >     >     >     >     images (and then normally the simulation
 >     >> crashes).
 >     >> >     >     Sometimes it
 >     >> >     >     >     >     happens
 >     >> >     >     >     >     also that the trimesh attached to the
 >     helicopter
 >     >> >     body
 >     >> >     >     stretches
 >     >> >     >     >     >     and deforms.
 >     >> >     >     >     >
 >     >> >     >     >     >     If the imposed attitude is (0, 0, 0), I can
 >     >> >      move the
 >     >> >     >     >     cameras around
 >     >> >     >     >     >     with no problem.
 >     >> >     >     >     >
 >     >> >     >     >     >     I didn't find any explanation to this
 >     behaviour.
 >     >> >     >     >     >     A memory error is unlikely (otherwise I
 >     can't
 >     >> >     explain why
 >     >> >     >     >     with (0,
 >     >> >     >     >     >     0, 0)
 >     >> >     >     >     >     values all goes ok!).
 >     >> >     >     >     >
 >     >> >     >     >     >     Maybe it is a sort of conversion error
 >     between
 >     >> >     euler and
 >     >> >     >     >     quaternions.
 >     >> >     >     >     >     This can explain why the mesh
 >     stretches, if the
 >     >> >     quaternion
 >     >> >     >     >     is not
 >     >> >     >     >     >     normalized to1! But why it happens only
 >     after
 >     >> 50-60
 >     >> >     >     calls of
 >     >> >     >     >     libgazebo
 >     >> >     >     >     >     and not immediatly? And wht it doesn't
 >     happen
 >     >> when
 >     >> >     >     euler angles
 >     >> >     >     >     >     are (0,
 >     >> >     >     >     >     0, 0)?
 >     >> >     >     >     >
 >     >> >     >     >     >     If you need, I can send you pictured of the
 >     >> deformed
 >     >> >     >     >     helicopter and
 >     >> >     >     >     >     camera sight. And I can also send any
 >     >> information
 >     >> >     >     about the
 >     >> >     >     >     C code
 >     >> >     >     >     >     that
 >     >> >     >     >     >     calls libgazebo.
 >     >> >     >     >     >
 >     >> >     >     >     >     Thank you
 >     >> >     >     >     >
 >     >> >     >     >     >     Domenico
 >     >> >     >     >     >
 >     >> >     >     >     >
 >     >> >     >     >     >
 >     >> >     >     >     >
 >     >> >     >     >     > --
 >     >> >     >     >     > Jordi Polo Carres
 >     >> >     >     >     > NLP laboratory - NAIST
 >     >> >     >     >     > http://www.bahasara.org
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     -------------------------------------------------------------------------
 >     >> >     >     >     This SF.net email is sponsored by: Microsoft
 >     >> >     >     >     Defy all challenges. Microsoft(R) Visual
 >     Studio 2008.
 >     >> >     >     >
 >     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
 >     >> >     >     >     _______________________________________________
 >     >> >     >     >     Playerstage-gazebo mailing list
 >     >> >     >     >     [email protected]
 >     <mailto:[email protected]>
 >     >> >     <mailto:[email protected]
 >     <mailto:[email protected]>>
 >     >> >     >     <mailto:[email protected]
 >     <mailto:[email protected]>
 >     >> >     <mailto:[email protected]
 >     <mailto:[email protected]>>>
 >     >> >     >     >
 >     <mailto:[email protected]
 >     <mailto:[email protected]>
 >     >> >     <mailto:[email protected]
 >     <mailto:[email protected]>>
 >     >> >     >     <mailto:[email protected]
 >     <mailto:[email protected]>
 >     >> >     <mailto:[email protected]
 >     <mailto:[email protected]>>>>
 >     >> >     >     >
 >     >> >
 >     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >     > --
 >     >> >     >     > Jordi Polo Carres
 >     >> >     >     > NLP laboratory - NAIST
 >     >> >     >     > http://www.bahasara.org
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     ------------------------------------------------------------------------
 >     >> >     >     >
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     -------------------------------------------------------------------------
 >     >> >     >     > This SF.net email is sponsored by: Microsoft
 >     >> >     >     > Defy all challenges. Microsoft(R) Visual Studio 2008.
 >     >> >     >     >
 >     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
 >     >> >     >     >
 >     >> >     >
 >     >> >
 >     >>
 >     ------------------------------------------------------------------------
 >     >> >     >     >
 >     >> >     >     > _______________________________________________
 >     >> >     >     > Playerstage-gazebo mailing list
 >     >> >     >     > [email protected]
 >     <mailto:[email protected]>
 >     >> >     <mailto:[email protected]
 >     <mailto:[email protected]>>
 >     >> >     >     <mailto:[email protected]
 >     <mailto:[email protected]>
 >     >> >     <mailto:[email protected]
 >     <mailto:[email protected]>>>
 >     >> >     >     >
 >     >> >
 >     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
 >     >> >     >     >
 >     >> >     >
 >     >> >     >
 >     >> >     >
 >     >> >     >
 >     >> >     > --
 >     >> >     > Jordi Polo Carres
 >     >> >     > NLP laboratory - NAIST
 >     >> >     > http://www.bahasara.org
 >     >> >
 >     >> >
 >     >> >
 >     >> >
 >     >> > --

    >> > Jordi Polo Carres
 >     >> > NLP laboratory - NAIST
 >     >> > http://www.bahasara.org
 >     >>
 >     >
 >     >
 >     >
 >     > --
 >     > Jordi Polo Carres
 >     > NLP laboratory - NAIST
 >     > http://www.bahasara.org
 >     >
 >
 >
 >
 >
 >
 > --
 > Jordi Polo Carres
 > NLP laboratory - NAIST
 > http://www.bahasara.org



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