Just a quick and dirty test, can you rerun your code, and monitor the
output of 'top'. I'm particularly interested in the memory used by
gazebo. There might be a memory leak somewhere.

I believe that in a previous email you mentioned you had C code that
would also call libgazebo. Does the C code have the same problems as
the Matlab code?

-nate

On Thu, Mar 27, 2008 at 8:05 AM, Domenico Leonello
<[EMAIL PROTECTED]> wrote:
> I did the same tests I talked about last mails with the helicopter
>
>  upside down and the results are the same. Sometimes the simulation
>  crashes, some other not.
>
>  Last thing: I incresed the frequency of calling from matlab the
>  libgazebo (from 1 Hz to 10 Hz) and now (as I expected), if the
>  simulation crashes, it does around 10 seconds and not 50.
>
>
>  Domenico
>
>  Jordi Polo ha scritto:
>  >
>  > I don 't think it's a problem with that code.
>  > If you just make the helicopter go up and turn it upside down, the
>  > cameras don't fall but will fall even with the physics disabled if you
>  > wait in that position 50 seconds?
>  >
>  >
>  >
>  >
>  > On Fri, Mar 21, 2008 at 11:55 PM, <[EMAIL PROTECTED]
>
> > <mailto:[EMAIL PROTECTED]>> wrote:
>  >
>
> >     Yes, it is a possibility also if it's strange that the crash
>  >     happens only
>  >     after 50-55 seconds.
>  >
>  >     There is a command to impose directly the quaternion instead of euler
>  >     angles, using libgazebo? In this case I can do other tests to
>  >     verify this
>  >     hypothesis!
>  >
>  >     Thank you
>  >
>  >     Domenico
>  >
>  >
>  >     > Then it really seems like a quatern etc conversion bug.
>  >     > Unfortunately I will not be able to use the computer in 3 or 4
>  >     days. I'll
>  >     > try to find it once I come back.
>  >     > If someone has related problem please explain them, it may help
>  >     to find
>  >     > the
>  >     > bug.
>  >     >
>  >     >
>  >     > On Thu, Mar 20, 2008 at 7:53 PM, Domenico Leonello
>
>
> >     > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
>  >     > wrote:
>  >     >
>  >     >> I tried it right now and I confirm you that now the pause
>  >     option works
>  >     >> well (It is possible to see on the GUI window that the
>  >     simulation is
>  >     >> paused). On the other side the camera problem remains. So now
>  >     we can
>  >     >> probably exclude an ODE problems.
>  >     >>
>  >     >> Any other idea?
>  >     >>
>  >     >> Thank you
>  >     >>
>  >     >> Jordi Polo ha scritto:
>  >     >> >
>  >     >> > Since revision 4427 (1 minute ago).
>  >     >> > The pause boolean in the Simulator interface should behave like a
>  >     >> > pause/play button (couldn't try it, I need to sleep now) so
>  >     write true
>  >     >> > there each time you want to change the state.
>  >     >> > The value of the state can be read in the new state member.
>  >     >> > So
>  >     >> >
>  >     >> > if (simIface->data->state==1) //running
>  >     >> >   simIface->data->pause =true; //pause it
>  >     >> >
>  >     >> > or similar should work
>  >     >> >
>  >     >> > Note that this interface can be modified soon (Nate should
>  >     review it)
>  >     >> >
>  >     >> >
>  >     >> > On Thu, Mar 20, 2008 at 2:23 AM, Domenico Leonello
>  >     >> > <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>
> >     <mailto:[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>>
>  >     wrote:
>  >     >> >
>  >     >> >     for me it's not important the physics so I would like to
>  >     turn it
>  >     >> off.
>  >     >> >
>  >     >> >     There is any method via libgazebo?
>  >     >> >
>  >     >> >     Jordi Polo ha scritto:
>  >     >> >     >
>  >     >> >     > You can turn off the physics simulation pressing the
>  >     SPACE key
>  >     >> >     in the
>  >     >> >     > gazebo window. Do you need to access to that method via
>  >     >> libgazebo?
>  >     >> >     > No physics means everything static and bodies can
>  >     collide and
>  >     >> enter
>  >     >> >     > one another.
>  >     >> >     >
>  >     >> >     > The camera problem is really weird...
>  >     >> >     >
>  >     >> >     >
>  >     >> >     > On Thu, Mar 20, 2008 at 1:35 AM, Domenico Leonello
>  >     >> >     > <[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>
>
> >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>>>
>  >     >> >     wrote:
>  >     >> >     >
>  >     >> >     >     Hi,
>  >     >> >     >
>
>
> >     >> >     >     I did other tests with my program and I noticed this:
>  >     >> >     >
>  >     >> >     >     when the euler angles I passed are minor or equal
>  >     to 12 deg
>  >     >> >     (I passed
>  >     >> >     >     the equivalent radiant value), all worked fine.
>  >     Otherwise I
>  >     >> >     had that
>  >     >> >     >     strange camera problem. It can be a problem with some
>  >     >> >     internal setting
>  >     >> >     >     position/attitude? A strange conversion
>  >     euler/quaternion?
>  >     >> >     >
>  >     >> >     >     I don't believe it is a ODE problem because I don't
>  >     have any
>  >     >> >     real
>  >     >> >     >     dynamic integration (I impose the position/attitude
>  >     >> >     recursively to an
>  >     >> >     >     object, nothing else) but eventually what kind of
>  >     change can
>  >     >> >     I do with
>  >     >> >     >     ODE parameters? Is it possible to turn off the ODE
>  >     >> >     integration during
>  >     >> >     >     libgazebo calls? (ie, can I use a completely static
>  >     >> >     environment?)
>  >     >> >     >
>  >     >> >     >     Thank you
>  >     >> >     >
>  >     >> >     >     Domenico
>  >     >> >     >
>  >     >> >     >     Jordi Polo ha scritto:
>  >     >> >     >     >
>  >     >> >     >     > You said that you haven't this problem before.
>  >     >> >     >     > Do you mean that you were using the same control
>  >     program,
>  >     >> >     >     upgrading to
>  >     >> >     >     > Gazebo make the problem appears and downgrading
>  >     it don't
>  >     >> >     make it
>  >     >> >     >     > disappear?
>  >     >> >     >     >
>  >     >> >     >     > If the camera is really falling from the object
>  >     it should
>  >     >> be
>  >     >> a
>  >     >> >     >     problem
>  >     >> >     >     > with the physics, something have being changed, for
>  >     >> >     instance the
>  >     >> >     >     > friction parameter mu1 now is taken into account
>  >     for the
>  >     >> >     >     friction. You
>  >     >> >     >     > can try changing that.
>  >     >> >     >     > Also the rendering method of the system can be
>  >     configured
>  >     >> >     in the
>  >     >> >     >     > .gazeborc file now.
>  >     >> >     >     > I can not remember of any other big change that
>  >     may be
>  >     >> >     affecting
>  >     >> >     >     you.
>  >     >> >     >     >
>  >     >> >     >     > Do you have the original file of the gazelle? It
>  >     may be a
>  >     >> good
>  >     >> >     >     > addition to the sets.
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     > On Mon, Mar 3, 2008 at 7:57 PM, Domenico Leonello
>  >     >> >     >     > <[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>>
>
>
> >     >> >     >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>>>>
>  >     >> >     >     wrote:
>  >     >> >     >     >
>  >     >> >     >     >     Thank you for the advice.
>  >     >> >     >     >
>  >     >> >     >     >     I attached the .world file (I tried some other
>  >     >> >     configuration
>  >     >> >     >     and the
>  >     >> >     >     >     result is the same, so...) and here the C code
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> /******************************************************************************************/
>  >     >> >     >     >     Initialization ....
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> /******************************************************************************************/
>  >     >> >     >     >
>  >     >> >     >     >        /// Connect to the libgazebo server
>  >     >> >     >     >        try
>  >     >> >     >     >        {
>  >     >> >     >     >        client->ConnectWait(ServerID, ClientID);
>  >     >> >     >     >        //client->Connect(ServerID);
>  >     >> >     >     >        }
>  >     >> >     >     >        catch (gazebo::GazeboError e)
>  >     >> >     >     >        {
>  >     >> >     >     >        std::cout << "Gazebo error: Unable to
>  >     connect\n" <<
>  >     >> >     e <<
>  >     >> >     >     "\n";
>  >     >> >     >     >        return;
>  >     >> >     >     >        }
>  >     >> >     >     >        /// Open the Left Camera interface
>  >     >> >     >     >        try
>  >     >> >     >     >        {
>  >     >> >     >     >        cam_leftIface->Open(client,
>  >     "left_iface-name");
>  >     >> >     >     >        }
>  >     >> >     >     >        catch (gazebo::GazeboError e)
>  >     >> >     >     >        {
>  >     >> >     >     >        std::cout << "Gazebo error: Unable to
>  >     connect to
>  >     >> >     the left
>  >     >> >     >     camera
>  >     >> >     >     >     interface\n"
>  >     >> >     >     >        << e << "\n";
>  >     >> >     >     >        return;
>  >     >> >     >     >        }
>  >     >> >     >     >
>  >     >> >     >     >        /// Open the Right Camera interface
>  >     >> >     >     >        try
>  >     >> >     >     >        {
>  >     >> >     >     >        cam_rightIface->Open(client,
>  >     "right_iface-name");
>  >     >> >     >     >        }
>  >     >> >     >     >        catch (gazebo::GazeboError e)
>  >     >> >     >     >        {
>  >     >> >     >     >        std::cout << "Gazebo error: Unable to
>  >     connect to
>  >     >> the
>  >     >> >     >     right camera
>  >     >> >     >     >     interface\n"
>  >     >> >     >     >        << e << "\n";
>  >     >> >     >     >        return;
>  >     >> >     >     >        }
>  >     >> >     >     >
>  >     >> >     >     >        /// Open the Simulation Interface
>  >     >> >     >     >        try
>  >     >> >     >     >        {
>  >     >> >     >     >            simIface->Open(client, "default");
>  >     >> >     >     >        }
>  >     >> >     >     >        catch (gazebo::GazeboError e)
>  >     >> >     >     >        {
>  >     >> >     >     >            std::cout << "Gazebo error: Unable to
>  >     connect
>  >     >> >     to the sim
>  >     >> >     >     >     interface\n" << e << "\n";
>  >     >> >     >     >            return;
>  >     >> >     >     >        }
>  >     >> >     >     >
>  >     >> >     >     >        /** Pausing simulation... (maybe not
>  >     needed!!) **/
>  >     >> >     >     >        simIface->Lock(1);
>  >     >> >     >     >        simIface->data->pause = 1;
>  >     >> >     >     >
>  >     >> >     >     >        /// Setting command name for imposing 3D
>  >     position
>  >     >> >     >     >        uint8_t model_req[32] = "set_pose3d";
>  >     >> >     >     >        memcpy(simIface->data->model_req,
>  >     model_req, 32);
>  >     >> >     >     >
>  >     >> >     >     >        /// Setting model name for imposing new
>  >     Pose in
>  >     >> >     Simulation
>  >     >> >     >     >     Interface
>  >     >> >     >     >        uint8_t model_name[512] = "helicopter";
>  >     >> >     >     >        memcpy(simIface->data->model_name, model_name,
>  >     >> 512);
>  >     >> >     >     >
>  >     >> >     >     >        /** Writing the current odometric
>  >     position... **/
>  >     >> >     >     >        simIface->data->model_pose.pos.x  =
>  >     >> cmd_pos_change[0];
>  >     >> >     >     >        simIface->data->model_pose.pos.y  =
>  >     >> cmd_pos_change[1];
>  >     >> >     >     >        simIface->data->model_pose.pos.z  =
>  >     >> cmd_pos_change[2];
>  >     >> >     >     >
>  >     >> >     >     >        simIface->data->model_pose.roll     =
>  >     >> >     cmd_rot_change[0];
>  >     >> >     >     >        simIface->data->model_pose.pitch  =
>  >     >> cmd_rot_change[1];
>  >     >> >     >     >        simIface->data->model_pose.yaw   =
>  >     >> cmd_rot_change[2];
>  >     >> >     >     >
>  >     >> >     >     >        /** Unlock simulation interface ... **/
>  >     >> >     >     >        simIface->Unlock();
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> /******************************************************************************************/
>  >     >> >     >     >     The cycle (called by matlab-simulink recursively)
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> /******************************************************************************************/
>  >     >> >     >     >
>  >     >> >     >     >      /** Lock simulation interface ... **/
>  >     >> >     >     >      simIface->Lock(1);
>  >     >> >     >     >
>  >     >> >     >     >      uint8_t model_name[512] = "helicopter";
>  >     >> >     >     >      memcpy(simIface->data->model_name,
>  >     model_name, 512);
>  >     >> >     >     >
>  >     >> >     >     >      /** Writing the current odometric
>  >     position... **/
>  >     >> >     >     >      simIface->data->model_pose.pos.x  =
>  >     >> cmd_pos_change[0];
>  >     >> >     >     >      simIface->data->model_pose.pos.y  =
>  >     >> cmd_pos_change[1];
>  >     >> >     >     >      simIface->data->model_pose.pos.z  =
>  >     >> cmd_pos_change[2];
>  >     >> >     >     >
>  >     >> >     >     >      simIface->data->model_pose.roll   =
>  >     >> cmd_rot_change[0];
>  >     >> >     >     >      simIface->data->model_pose.pitch  =
>  >     >> cmd_rot_change[1];
>  >     >> >     >     >      simIface->data->model_pose.yaw    =
>  >     >> cmd_rot_change[2];
>  >     >> >     >     >
>  >     >> >     >     >      /** Unlock simulation interface ... **/
>  >     >> >     >     >      simIface->Unlock();
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> /******************************************************************************************/
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> /******************************************************************************************/
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >     Here two screenshot of the left camera view:
>  >     the first
>  >     >> >     >     >     (left_frame_0001)
>  >     >> >     >     >     during a normal call, the last
>  >     (left_frame_0059) when
>  >     >> >     >     already the
>  >     >> >     >     >     simulation starts crashing after 50-60 calls.
>  >     >> >     >     >
>  >     >> >     >     >     Any idea? Is it possible that any system
>  >     update (using
>  >     >> >     aptitude)
>  >     >> >     >     >     created
>  >     >> >     >     >     any problem, for example to the ode or ogre
>  >     libraries?
>  >     >> >     >     >     Note that before I haven't encountered this
>  >     problem!
>  >     >> >     But now
>  >     >> >     >     I have it
>  >     >> >     >     >     also downgrading the SVN version of Gazebo!
>  >     >> >     >     >
>  >     >> >     >     >     I'm using Kubuntu (both Gusty and Feisty).
>  >     >> >     >     >
>  >     >> >     >     >     Tell me if I post any other usefull information!
>  >     >> >     >     >
>  >     >> >     >     >     Thank you
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >     Jordi ha scritto:
>  >     >> >     >     >     >
>  >     >> >     >     >     > Send me as much info as you can.
>  >     >> >     >     >     > If you can not send me the code or the
>  >     world file
>  >     >> >     for whatever
>  >     >> >     >     >     reason,
>  >     >> >     >     >     > send me a screenshot.
>  >     >> >     >     >     > Also send this mail to the ML so Nate and
>  >     others can
>  >     >> >     give some
>  >     >> >     >     >     advise.
>  >     >> >     >     >     > Lately I have not much time for Gazebo but
>  >     I'll try
>  >     >> >     to help
>  >     >> >     >     >     >
>  >     >> >     >     >     >
>  >     >> >     >     >     > On Fri, Feb 29, 2008 at 10:21 PM, Domenico
>  >     Leonello
>  >     >> >     >     >     > <[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>>
>  >     >> >     >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>>>
>  >     >> >     >     >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>
>  >     >> >     >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>> <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>
>  >     >> >     >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>
>  >     >> >     <mailto:[EMAIL PROTECTED]
>  >     <mailto:[EMAIL PROTECTED]>>>>>>
>  >     >> >     >     >     wrote:
>  >     >> >     >     >     >
>  >     >> >     >     >     >     Hi,
>  >     >> >     >     >     >
>  >     >> >     >     >     >     maybe I found a bug in libgazebo. The
>  >     situation
>  >     >> >     is the
>  >     >> >     >     >     following.
>  >     >> >     >     >     >
>  >     >> >     >     >     >     Using MATLAB S-function I impose
>  >     recursively
>  >     >> >     position and
>  >     >> >     >     >     attitude
>  >     >> >     >     >     >     to an
>  >     >> >     >     >     >     object (with an helicopter mesh) with 2
>  >     cameras
>  >     >> >     mounted on
>  >     >> >     >     >     (like a
>  >     >> >     >     >     >     stereo pair).
>  >     >> >     >     >     >
>  >     >> >     >     >     >     I observed a strange behaviour during
>  >     the calls
>  >     >> to
>  >     >> >     >     >     libgazebo. If I
>  >     >> >     >     >     >     impose an attitude (also constant)
>  >     different
>  >     >> >     from (0,
>  >     >> >     >     0, 0),
>  >     >> >     >     >     after a
>  >     >> >     >     >     >     variable number of calls (it depends on the
>  >     >> >     entity of the
>  >     >> >     >     >     imposed
>  >     >> >     >     >     >     angles) the cameras seem to fall from the
>  >     >> >     helicopter and
>  >     >> >     >     >     give deformed
>  >     >> >     >     >     >     images (and then normally the simulation
>  >     >> crashes).
>  >     >> >     >     Sometimes it
>  >     >> >     >     >     >     happens
>  >     >> >     >     >     >     also that the trimesh attached to the
>  >     helicopter
>  >     >> >     body
>  >     >> >     >     stretches
>  >     >> >     >     >     >     and deforms.
>  >     >> >     >     >     >
>  >     >> >     >     >     >     If the imposed attitude is (0, 0, 0), I can
>  >     >> >      move the
>  >     >> >     >     >     cameras around
>  >     >> >     >     >     >     with no problem.
>  >     >> >     >     >     >
>  >     >> >     >     >     >     I didn't find any explanation to this
>  >     behaviour.
>  >     >> >     >     >     >     A memory error is unlikely (otherwise I
>  >     can't
>  >     >> >     explain why
>  >     >> >     >     >     with (0,
>  >     >> >     >     >     >     0, 0)
>  >     >> >     >     >     >     values all goes ok!).
>  >     >> >     >     >     >
>  >     >> >     >     >     >     Maybe it is a sort of conversion error
>  >     between
>  >     >> >     euler and
>  >     >> >     >     >     quaternions.
>  >     >> >     >     >     >     This can explain why the mesh
>  >     stretches, if the
>  >     >> >     quaternion
>  >     >> >     >     >     is not
>  >     >> >     >     >     >     normalized to1! But why it happens only
>  >     after
>  >     >> 50-60
>  >     >> >     >     calls of
>  >     >> >     >     >     libgazebo
>  >     >> >     >     >     >     and not immediatly? And wht it doesn't
>  >     happen
>  >     >> when
>  >     >> >     >     euler angles
>  >     >> >     >     >     >     are (0,
>  >     >> >     >     >     >     0, 0)?
>  >     >> >     >     >     >
>  >     >> >     >     >     >     If you need, I can send you pictured of the
>  >     >> deformed
>  >     >> >     >     >     helicopter and
>  >     >> >     >     >     >     camera sight. And I can also send any
>  >     >> information
>  >     >> >     >     about the
>  >     >> >     >     >     C code
>  >     >> >     >     >     >     that
>  >     >> >     >     >     >     calls libgazebo.
>  >     >> >     >     >     >
>  >     >> >     >     >     >     Thank you
>  >     >> >     >     >     >
>  >     >> >     >     >     >     Domenico
>  >     >> >     >     >     >
>  >     >> >     >     >     >
>  >     >> >     >     >     >
>  >     >> >     >     >     >
>  >     >> >     >     >     > --
>  >     >> >     >     >     > Jordi Polo Carres
>  >     >> >     >     >     > NLP laboratory - NAIST
>  >     >> >     >     >     > http://www.bahasara.org
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> -------------------------------------------------------------------------
>  >     >> >     >     >     This SF.net email is sponsored by: Microsoft
>  >     >> >     >     >     Defy all challenges. Microsoft(R) Visual
>  >     Studio 2008.
>  >     >> >     >     >
>  >     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>  >     >> >     >     >     _______________________________________________
>  >     >> >     >     >     Playerstage-gazebo mailing list
>  >     >> >     >     >     [email protected]
>  >     <mailto:[email protected]>
>  >     >> >     <mailto:[email protected]
>  >     <mailto:[email protected]>>
>  >     >> >     >     <mailto:[email protected]
>  >     <mailto:[email protected]>
>  >     >> >     <mailto:[email protected]
>  >     <mailto:[email protected]>>>
>  >     >> >     >     >
>  >     <mailto:[email protected]
>  >     <mailto:[email protected]>
>  >     >> >     <mailto:[email protected]
>  >     <mailto:[email protected]>>
>  >     >> >     >     <mailto:[email protected]
>  >     <mailto:[email protected]>
>  >     >> >     <mailto:[email protected]
>  >     <mailto:[email protected]>>>>
>  >     >> >     >     >
>  >     >> >
>  >     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >     > --
>  >     >> >     >     > Jordi Polo Carres
>  >     >> >     >     > NLP laboratory - NAIST
>  >     >> >     >     > http://www.bahasara.org
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> ------------------------------------------------------------------------
>  >     >> >     >     >
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> -------------------------------------------------------------------------
>  >     >> >     >     > This SF.net email is sponsored by: Microsoft
>  >     >> >     >     > Defy all challenges. Microsoft(R) Visual Studio 2008.
>  >     >> >     >     >
>  >     http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >
>  >     >>
>  >     
> ------------------------------------------------------------------------
>  >     >> >     >     >
>  >     >> >     >     > _______________________________________________
>  >     >> >     >     > Playerstage-gazebo mailing list
>  >     >> >     >     > [email protected]
>  >     <mailto:[email protected]>
>  >     >> >     <mailto:[email protected]
>  >     <mailto:[email protected]>>
>  >     >> >     >     <mailto:[email protected]
>  >     <mailto:[email protected]>
>  >     >> >     <mailto:[email protected]
>  >     <mailto:[email protected]>>>
>  >     >> >     >     >
>  >     >> >
>  >     https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>  >     >> >     >     >
>  >     >> >     >
>  >     >> >     >
>  >     >> >     >
>  >     >> >     >
>  >     >> >     > --
>  >     >> >     > Jordi Polo Carres
>  >     >> >     > NLP laboratory - NAIST
>  >     >> >     > http://www.bahasara.org
>  >     >> >
>  >     >> >
>  >     >> >
>  >     >> >
>  >     >> > --
>
> >     >> > Jordi Polo Carres
>  >     >> > NLP laboratory - NAIST
>  >     >> > http://www.bahasara.org
>  >     >>
>  >     >
>  >     >
>  >     >
>  >     > --
>  >     > Jordi Polo Carres
>  >     > NLP laboratory - NAIST
>  >     > http://www.bahasara.org
>  >     >
>  >
>  >
>  >
>  >
>  >
>  > --
>  > Jordi Polo Carres
>  > NLP laboratory - NAIST
>  > http://www.bahasara.org
>
>
>
>  -------------------------------------------------------------------------
>
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