Hello, The latest SVN version of Gazebo should now have this problem fixed.
Thanks for the info. -nate On Mon, Nov 17, 2008 at 1:25 PM, Bassam Jalgha <[EMAIL PROTECTED]> wrote: > Hello everybody, > > I am new to player/gazebo. so please help me out and try to guide me > as much as possible. > > > I am working on a Humanoid biped model on gazebo(SVN) and I am using > actarray interface. But the problem that i keep having (even when > working with the bandit model) is that whenever i move any joint, it > moves to the right angle, but it keeps shaking. for example if i move > the shoulder joint to angle 45 degrees , it moves to 45degrees but > keeps oscillating around 45 degrees. > > I tried to modify the model ODE parameters CFM and ERP, but nothing works.. > > what could be the problem? > > > Thank you > Bassam Jalgha > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
