Hi
I am a bit unfamiliar with this graphics driver set-up process. I run these
two commands at the terminal prompt with the following results:
$glxinfo
name of display: :1.0
display: :1 screen: 0
direct rendering: No (If you want to find out why, try setting
LIBGL_DEBUG=verbose)
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (2.1 Mesa 7.0.3)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle,
GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_texture_env_combine3,
GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3,
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_blend_square,
GL_NV_point_sprite, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x2c 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None
0x2e 32 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 Ncon
0x2f 32 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 Ncon
$fglrxinfo
display: :1.0 screen: 0
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (2.1 Mesa 7.0.3)
I have installed the fglrx driver using synaptic in Ubuntu but still Gazebo
running too slow. I would appreciate some help.
Thanks
On Mon, Jan 26, 2009 at 6:28 PM, Nate Koenig <[email protected]> wrote:
> Do you have GLX and DRI up and running? You can check the status via
> the glxinfo command.
>
> -nate
>
> On Mon, Jan 19, 2009 at 8:06 AM, Rufino Bolado <[email protected]> wrote:
> > Hi
> >
> > I have just started to get familiar with the player/gazebo environment
> with
> > the idea to implement a 3D virtual simulation for my PhD project. My
> system
> > properties are: PC intel core2 duo, video card: ATI Technologies Inc
> RV516
> > [Radeon X1300/X1550 Series], OS: Ubuntu 2.6.24-22-generic x86_64
> GNU/Linux.
> > I have installed Player/Stage/Gazebo software following the instructions
> on:
> >
> > - http://www.irobotics.org/gazebo08.f8.html
> >
> > I run one of the given worlds:
> > $ gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world
> > Gazebo multi-robot simulator, version 0.8-pre3
> >
> > Part of the Player/Stage Project [http://playerstage.sourceforge.net].
> > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
> > Released under the GNU General Public License.
> >
> > [server/GazeboConfig.cc:84]
> > Gazebo Path[/usr/local/share/gazebo]
> > [server/GazeboConfig.cc:92]
> > Ogre Path[/usr/lib/OGRE]
> > creating /tmp/gazebo-rufino-0
> > creating /tmp/gazebo-rufino-0/simulation.default 112 145592
> > creating /tmp/gazebo-rufino-0/position.position_iface_0 112 288
> >
> > It works but the gui runs too slow and when I tried to move the agent
> around
> > using the suggested player/gazebo config file
> > 'gazebo_rev6886.cfg<http://www.irobotics.org/files/gazebo_rev6886.cfg>'
> > (from web page mentioned above). Any help to improve this problem?
> >
> > Thanks for your time
> >
> > Rufo
> >
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> >
>
>
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