Hi,

I had the same problem (I'm using svn version, but not the latest, sth
about 8260). Reason was that the code responsible for returning that
position is missing and I've worked it around by getting the position
of a body from ode - I can send you this code when I'll be back from
work :)

Regards,
Kamil

2010/2/18 David J. Mackay <[email protected]>:
> Hi.
>
> I'm trying the subject version of Gazebo and have found a problem with
> the SimulationIface.  After connecting to gazebo, I can set the pose of
> a model (simpleCar_model) using SimulationIface::SetPosed3d(.) and drive
> the model with the PositionIface.  When I try to obtain the pose of the
> model with SimulationIface::GetPosed3d(.), the initial pose is returned
> regardless of the motion of the model.
>
> Any thoughts?
>
> Regards,
> David
>
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Try the new software tools for yourself. Speed compiling, find bugs 
proactively, and fine-tune applications for parallel performance. 
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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