Hi, I had the same problem (I'm using svn version, but not the latest, sth about 8260). Reason was that the code responsible for returning that position is missing and I've worked it around by getting the position of a body from ode - I can send you this code when I'll be back from work :)
Regards, Kamil 2010/2/18 David J. Mackay <[email protected]>: > Hi. > > I'm trying the subject version of Gazebo and have found a problem with > the SimulationIface. After connecting to gazebo, I can set the pose of > a model (simpleCar_model) using SimulationIface::SetPosed3d(.) and drive > the model with the PositionIface. When I try to obtain the pose of the > model with SimulationIface::GetPosed3d(.), the initial pose is returned > regardless of the motion of the model. > > Any thoughts? > > Regards, > David > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
