>I don't think there is anything wrong with using the SDL api's as
>inspiration for the plex86 guest <=> host graphics protocol, but all the
>same there is no reason to use SDL's API exactly.   We're going to have
>special needs, without a doubt.  For example we're going to need to
>provide API calls which map well to DirectX's notion of hardware
>accelleration.  Not knowing anything about directx, i'm going to guess
>that these won't be exactly like what SDL would provide.

SDL has a DX backend... so it should...

-- Ramon



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