---Reply to mail from Alexander R. Pruss about DrawImage() in fullscreenform.c
> I don't understand DrawImage() in fullscreenform.c. Why does it do all that
> complicated stuff with an offscreen window instead of just RotDrawBitmap(
> thisImage->bitmap, drawX, drawY )?
Alex:
Rotation is _very_ computationally expensive. If you don't rotate only
the visible portions of the bitmap(s), drawing is far to slow when
dragging the image. That's why I check for at least a 33Mhz DragonBallVZ
(fastEnough). Even with the 'visible part' limit, it's still way too slow
on 'less powerful' systems.
---End reply
Christopher R. Hawks
HAWKSoft
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