From: "Chris Hawks" <[EMAIL PROTECTED]>
> ---Reply to mail from Alexander R. Pruss about DrawImage() in
fullscreenform.c
> > Ah, so the complicated stuff is there to trim the bitmap down to the
visible
> > parts only.  And I take it you've benchmarked, or at least eye-balled,
to
> > see that it makes a significant difference in practice?
>
>     Yeah. Without the speedup code, a large bitmap in the emulator (my box
is 300Mz)
> takes about 30 seconds to render and dragging is so slow you could time it
with
> a calender.
>
>     With the speedup code, it's a second or so to render and dragging is
> slow, but, bearable.
>
> > I wonder if there is a way of optimizing rotatebitmap.c further.
>
>     I didn't have anything jump out at me (except converting it to
assembly <G>).

One thing to check would be whether there are any significant differences in
rotation speed for different depths.  16bit depth doesn't have to fool
around with bits...

Alex

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