---Reply to mail from Alexander R. Pruss about DrawImage() in fullscreenform.c
> Ah, so the complicated stuff is there to trim the bitmap down to the visible
> parts only. And I take it you've benchmarked, or at least eye-balled, to
> see that it makes a significant difference in practice?
Yeah. Without the speedup code, a large bitmap in the emulator (my box is 300Mz)
takes about 30 seconds to render and dragging is so slow you could time it with
a calender.
With the speedup code, it's a second or so to render and dragging is
slow, but, bearable.
> I wonder if there is a way of optimizing rotatebitmap.c further.
I didn't have anything jump out at me (except converting it to assembly <G>).
---End reply
Christopher R. Hawks
HAWKSoft
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Microsoft is the question.
NO (or Linux) is the answer.
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