---Reply to mail from Alexander R. Pruss about DrawImage() in fullscreenform.c

> Ah, so the complicated stuff is there to trim the bitmap down to the visible
> parts only.  And I take it you've benchmarked, or at least eye-balled, to
> see that it makes a significant difference in practice?

    Yeah. Without the speedup code, a large bitmap in the emulator (my box is 300Mz)
takes about 30 seconds to render and dragging is so slow you could time it with
a calender. 

    With the speedup code, it's a second or so to render and dragging is
slow, but, bearable.

> I wonder if there is a way of optimizing rotatebitmap.c further.

    I didn't have anything jump out at me (except converting it to assembly <G>).

---End reply

Christopher R. Hawks
HAWKSoft
-------------------------------------------------------------------------
Microsoft is not the answer.
Microsoft is the question.
NO (or Linux) is the answer.
    -- Taken from a .signature from someone from the UK, source unknown





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