On Wed, 2005-09-21 at 01:39 +0800, Orlando Andico wrote: > > the bottom line is, the market has gotten used to very low per-hour > pricing, and this pricing is partially due to the use of illegal > software. so, assuming the government gets tough on piracy (and is not > just undergoing a spastic fit of compliance) then at some point either > > 1) per-hour usage prices will have to adjust accordingly > 2) internet shops will become mostly about internet (which works fine > on linux) and office stuff, and less about games >
These two scenarios aren't really all that bad -- it will actually do
good for everyone. With this, it will be very hard to fight market
forces telling entrepreneurs that "hey, there's a market here willing to
spend X for an hour of internet access and Y for value added services".
Where X would be the localized market-clearing price, while Y is a
premium depending on localized value for money. (Of course, don't take
any business talk from me seriously, I'm just a developer ;) )
> as for the MMORPG's --- don't delude yourselves. the philippines is a
> SMALL, CROWDED market. those korean developers aren't going to bend
> over backwards porting to linux for a small market where they aren't
> getting much revenue compared to their other markets.
Perhaps, but it's not only the Philippines that stands to gain -- you
have a market named China, who incidentally "do not pay for their
software". If someone gets them to actually enforce IPR and
international copyright laws/standards, then we might see Linux moving
into the "real" mass market.
Now if your market numbers in the hundreds of millions, then maybe some
people will be willing to bend backwards for a piece of the pie.
>
> what's MORE interesting is an OSS MMORPG. now THAT, combined with
> Linux, could be a killer app for the net cafes. heck, it would even
> stimulate the local software industry. BUT -- making a good game is
> like making a major motion picture. we're talking tens of millions of
> dollars here. and games, notably, are one area where the OSS model has
> fallen down flat.
>
Do I sense a loss of hope in the OSS model? Sounds like you've given up
on the open source model in game development... I can't blame you, but I
for one am not a gamer and would only play games on a gaming console if
it were any of the following 1) RPG with HIGH replay value 2) Sports
like American Football, Basketball, etc. 3) Gran Turismo ('nuff said)
and 4) Fighting games that kick arss for hours and hours of gameplay.
There's wesnoth (which isn't an RPG or MMO at any rate), and a lot of
Crystal Space based MMORPG's in the works. Of course, nobody's perfect
and developers need to eat some time too.
Optmism my dear neighbor, it isn't really that bitter to taste -- and
besides we can all use some of it. ;)
--
Dean Michael C. Berris <[EMAIL PROTECTED]>
GPG Key: 0x08AE6EAC
http://mikhailberis.blogspot.com
Mobile: +63 928 7291459
signature.asc
Description: This is a digitally signed message part
_________________________________________________ Philippine Linux Users' Group (PLUG) Mailing List [email protected] (#PLUG @ irc.free.net.ph) Read the Guidelines: http://linux.org.ph/lists Searchable Archives: http://archives.free.net.ph

