I have been building a lot of my presentation graphics and animations with libGD. I need to generate 3D drawings of some structures from simple structures, algorithmically, with moving POV and text source code.
I have been looking at Blender for making some of these images, but that looks to be much better for drawing organic objects artistically than generating merged geometries algorithmically. Very complicated, steep learning curve. A promising alternative is PovRay, which is command line and language driven, yet can produce beautiful photorealistic images. While there is some content I would like to borrow from Blender, I am not comfortable feeding information in through a graphic U.I. "Command line blender" might be cool ... Anybody here familiar with either or both tools? Is there another open source image definition and rendering package I should be considering? One that uses the Nvidia CUDA engine for rendering (to PNGs or SWF) would be nifty ... Keith -- Keith Lofstrom kei...@keithl.com Voice (503)-520-1993 KLIC --- Keith Lofstrom Integrated Circuits --- "Your Ideas in Silicon" Design Contracting in Bipolar and CMOS - Analog, Digital, and Scan ICs _______________________________________________ PLUG mailing list PLUG@lists.pdxlinux.org http://lists.pdxlinux.org/mailman/listinfo/plug