>>>>> "Keith" == Keith Lofstrom <[email protected]> writes:
Keith> I have been building a lot of my presentation graphics and Keith> animations with libGD. I need to generate 3D drawings of some Keith> structures from simple structures, algorithmically, with moving Keith> POV and text source code. Keith> I have been looking at Blender for making some of these images, Keith> but that looks to be much better for drawing organic objects Keith> artistically than generating merged geometries algorithmically. Keith> Very complicated, steep learning curve. A promising Keith> alternative is PovRay, which is command line and language Keith> driven, yet can produce beautiful photorealistic images. While Keith> there is some content I would like to borrow from Blender, I am Keith> not comfortable feeding information in through a graphic U.I. Keith> "Command line blender" might be cool ... Keith> Anybody here familiar with either or both tools? Is there Keith> another open source image definition and rendering package I Keith> should be considering? One that uses the Nvidia CUDA engine Keith> for rendering (to PNGs or SWF) would be nifty ... When I was working on transmission line towers and model human tower climbers a few years ago, I used something called K3D. http://www.k-3d.org/wiki/Main_Page I wasn't doing animations, but it can do animations I guess. And I was able to interface with it in a comprehensible fashion. I recall creating geometries from external software, anyway. -- Russell Senior, Secretary [email protected] _______________________________________________ PLUG mailing list [email protected] http://lists.pdxlinux.org/mailman/listinfo/plug
